Re: [hlcoders] Mod Version filter on ServerBrowser?

2006-01-16 Thread Josh Matthews
-- [ Picked text/plain from multipart/alternative ] I don't think Vapour is ever going to become very popular. Most users dislike having to run Steam. They're certainly not going to use a program that's similar yet not necessary. Except that it's already quite popular (over 6000 users), and

Re: [hlcoders] Merry Christmas

2005-12-24 Thread Josh Matthews
-- [ Picked text/plain from multipart/alternative ] That is such a cool easter egg :D On 12/25/05, Aaron Schiff [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Snowing in Darwinia! W00t! On 12/24/05, Matthew [EMAIL PROTECTED] wrote: Merry Christmas -

Re: [hlcoders] Another Newbie modding question!

2005-08-28 Thread Josh Matthews
Here's a thread [1] from the Code::Blocks forums about importing the Quake 3 project. Looks like there's still problems, the best idea would be to turn off code-completion (maybe the class browser too, if it's like Dev-C++) before trying to import. If Code::Blocks crashes, it would be helpful to

Re: [hlcoders] Another Newbie modding question!

2005-08-28 Thread Josh Matthews
Here's a thread [1] from the Code::Blocks forums about importing the Quake 3 project. Looks like there's still problems, the best idea would be to turn off code-completion (maybe the class browser too, if it's like Dev-C++) before trying to import. If Code::Blocks crashes, it would be helpful to

Re: [hlcoders] Another Newbie modding question!

2005-08-27 Thread Josh Matthews
I'm sorry if I'm miles off base here, but I don't have the HL2 SDK to play with yet (5 more days until I get an internet connection and can decrypt the game :))). The CodeBlocks IDE is a wonderful new, free, SourceForge project (http://codeblocks.sourceforge.net) which integrates with a

Re: [hlcoders] UTIL_FindEntityBy problems

2005-05-03 Thread Josh Matthews
variables as well? On 5/4/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote: Josh Matthews wrote: Rightm the UTIL_FindEntityBy* functions have been giving me some problems with the work I'm doing for HL1. I'm trying to find all light entities with a certain property that I've added to group

Re: [hlcoders] UTIL_FindEntityBy problems

2005-05-03 Thread Josh Matthews
See, the problem is that it doesn't find any entities using the string method, when I have checked and all the values are correct. On 5/4/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote: Josh Matthews wrote: Two points, one, I don't see how my second method will skip over entities

Re: [hlcoders] UTIL_FindEntityBy problems

2005-05-03 Thread Josh Matthews
the beginning all over again, isn't it? On 5/4/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote: Josh Matthews wrote: Two points, one, I don't see how my second method will skip over entities. It keeps searching until it doesn't find one class, then goes on to the next. Let's say you only

Re: [hlcoders] Resource File Bug?

2005-03-21 Thread Josh Matthews
So why not just make sure everything is lower-case to begin with and avoid the problem? Josh On Mon, 21 Mar 2005 23:42:57 +0100, Ratman2000 [EMAIL PROTECTED] wrote: Hello, The Problem i have seen is, that i have the file in the res file named as: Sack.wav and when i than force an client

[hlcoders] Trying to display MOTD message

2005-02-24 Thread Josh Matthews
I'll explain my situation. I've just begun modding HL1, I own a copy of VC++.NET but can't install it due to space requirements, so I'm using Dev-C++/MinGW. I am working off of botman's modified SDK 2.2 source, which for one thing means that there's no VGUI included. By following tutorials I've

Re: [hlcoders] Trying to display MOTD message

2005-02-24 Thread Josh Matthews
Well, I discovered the problem =\ It appears that between testing the MOTD before it was really set up properly and testing it recently, I somehow erased the contents of motd.txt. Problem solved, I guess! Josh On Fri, 25 Feb 2005 02:17:58 +1100, Josh Matthews [EMAIL PROTECTED] wrote: I