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I don't think Vapour is ever going to become very popular. Most users
dislike having to run Steam. They're certainly not going to use a
program that's similar yet not necessary.
Except that it's already quite popular (over 6000 users), and
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That is such a cool easter egg :D
On 12/25/05, Aaron Schiff [EMAIL PROTECTED] wrote:
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Snowing in Darwinia! W00t!
On 12/24/05, Matthew [EMAIL PROTECTED] wrote:
Merry Christmas
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Here's a thread [1] from the Code::Blocks forums about importing the
Quake 3 project. Looks like there's still problems, the best idea
would be to turn off code-completion (maybe the class browser too, if
it's like Dev-C++) before trying to import. If Code::Blocks crashes,
it would be helpful to
Here's a thread [1] from the Code::Blocks forums about importing the
Quake 3 project. Looks like there's still problems, the best idea
would be to turn off code-completion (maybe the class browser too, if
it's like Dev-C++) before trying to import. If Code::Blocks crashes,
it would be helpful to
I'm sorry if I'm miles off base here, but I don't have the HL2 SDK to
play with yet (5 more days until I get an internet connection and can
decrypt the game :))).
The CodeBlocks IDE is a wonderful new, free, SourceForge project
(http://codeblocks.sourceforge.net) which integrates with a
variables as well?
On 5/4/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote:
Josh Matthews wrote:
Rightm the UTIL_FindEntityBy* functions have been giving me some
problems with the work I'm doing for HL1. I'm trying to find all
light entities with a certain property that I've added to group
See, the problem is that it doesn't find any entities using the string
method, when I have checked and all the values are correct.
On 5/4/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote:
Josh Matthews wrote:
Two points, one, I don't see how my second method will skip over
entities
the beginning all over again, isn't it?
On 5/4/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote:
Josh Matthews wrote:
Two points, one, I don't see how my second method will skip over
entities. It keeps searching until it doesn't find one class, then
goes on to the next.
Let's say you only
So why not just make sure everything is lower-case to begin with and
avoid the problem?
Josh
On Mon, 21 Mar 2005 23:42:57 +0100, Ratman2000 [EMAIL PROTECTED] wrote:
Hello,
The Problem i have seen is, that i have the file in the res file named as:
Sack.wav
and when i than force an client
I'll explain my situation. I've just begun modding HL1, I own a copy
of VC++.NET but can't install it due to space requirements, so I'm
using Dev-C++/MinGW. I am working off of botman's modified SDK 2.2
source, which for one thing means that there's no VGUI included. By
following tutorials I've
Well, I discovered the problem =\ It appears that between testing the
MOTD before it was really set up properly and testing it recently, I
somehow erased the contents of motd.txt. Problem solved, I guess!
Josh
On Fri, 25 Feb 2005 02:17:58 +1100, Josh Matthews [EMAIL PROTECTED] wrote:
I
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