Re: [hlcoders] (no subject)

2010-11-12 Thread Zach Kanzler
You keep buying and I'll keep selling. -- Zach theY4Kman Kanzler On Fri, Nov 12, 2010 at 09:35, Cory de La Torre gear@gmail.com wrote: I'm buying ten more cases this time around. On Fri, Nov 12, 2010 at 6:03 AM, Jeffrey botman Broome botman.hlcod...@gmail.com wrote: Thanks. I was

Re: [hlcoders] Remember June 2006?

2010-10-28 Thread Zach Kanzler
That is how it starts. First, they become content with making money; next thing you know Gaben stays true to his roots and VALVe becomes Microsoft. Ignoring and neglecting your most fervent and backing customers/supporters is a short-term solution that gets money and fuels that distaste shared by

Re: [hlcoders] VS2010 vprojtomake Utility Update

2010-04-28 Thread Zach Kanzler
Then you do it! Jonathan made the tool that helped him and the community out of the goodness of his heart, and you're telling him it's not what you ordered. Regards, Zach theY4Kman Kanzler On Wed, Apr 28, 2010 at 03:23, Marek Sieradzki marek.sierad...@gmail.comwrote: On Sun, Apr 25, 2010 at

Re: [hlcoders] VS2010 vprojtomake Utility Update

2010-04-24 Thread Zach Kanzler
Thank you very much! This is an awesome contribution! Regards, Zach theY4Kman Kanzler On Sat, Apr 24, 2010 at 21:46, Jonathan White killermonke...@gmail.comwrote: Hey Everyone, If you have moved your mod over to VS2010 you may have noticed that the project files are in a completely new

Re: [hlcoders] VS2010

2010-04-13 Thread Zach Kanzler
A couple days. Valve time. Regards, Zach theY4Kman Kanzler On Tue, Apr 13, 2010 at 10:21, ZuM eduardo...@gmail.com wrote: Thank you :) And any prevision of when that will be? :) 2010/4/13 Garry Newman garrynew...@gmail.com Linux binaries are coming with the next engine update :)

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Zach Kanzler
Changing the rendering engine is one thing. Rewriting the entire code base to work on 7 cores is quite another. On Sun, Mar 14, 2010 at 01:07, Allan Button abut...@netaccess.ca wrote: Maybe the Mac is a good test platform for OpenGL, then they are going to springboard off this, and jump into

Re: [hlcoders] client side grame frame

2010-01-04 Thread Zach Kanzler
Clients do load plug-ins. You can load SourceMod client-side and change any cvar, Tom, including sv_cheats, though it will only be changed client-side. -- Zach theY4Kman Kanzler On Mon, Jan 4, 2010 at 04:55, Tom Edwards t_edwa...@btinternet.com wrote: You can see server commands in the

Re: [hlcoders] Fragments memory corruption in the Source Engine (exploit; arbitary memory access)

2009-08-20 Thread Zach Kanzler
As many have said, these exploits have been known for years, and still haven't been fixed, so Valve definitely needs more than just a little nudge. On Fri, Aug 21, 2009 at 00:42, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Not really. I've personally seen valve fix stuff like this

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Zach Kanzler
If a soup kitchen was giving you spoiled soup, would you take it? Being that I'm a paying customer of Valve, in that I bought access to the SDK, I'm not a beggar, so I will be a chooser. On Thu, Jul 23, 2009 at 20:49, Paul Peloski paulpelo...@gmail.com wrote: Maybe they do remember that, and

Re: [hlcoders] custom TF2 bots and commands

2009-06-16 Thread Zach Kanzler
Why not hook the bot_dontmove cvar and save its value? Then you can return out of RunPlayerMove if it's enabled. On Mon, Jun 15, 2009 at 15:46, Harry Jeffery harry101jeff...@googlemail.com wrote: I was thinking of coding some tf2 bots as a server plugin but it would take a long time and AI

Re: [hlcoders] custom TF2 bots and commands

2009-06-16 Thread Zach Kanzler
, Zach Kanzler they4k...@gmail.com wrote: Why not hook the bot_dontmove cvar and save its value? Then you can return out of RunPlayerMove if it's enabled. On Mon, Jun 15, 2009 at 15:46, Harry Jeffery harry101jeff...@googlemail.com wrote: I was thinking of coding some tf2 bots

Re: [hlcoders] Request to Valve: Increase the model precache limit.

2009-06-14 Thread Zach Kanzler
That's exactly what I was thinking, Harry. On Sun, Jun 14, 2009 at 13:11, Harry Jeffery harry101jeff...@googlemail.com wrote: Maybe, I always thought python would have been a better choice than lua for scripting. 2009/6/14 Matt Hoffman lord.matt.hoff...@gmail.com: They are losing

Re: [hlcoders] Technical Design Document or Quick Reference Guide?

2009-01-16 Thread Zach Kanzler
It's kinda sad, because one cannot actually run any Source mod they've created unless they own a Source game -- I'm a bit shaky on it, but I'm correct in assuming hl2.exe comes from the Source Engine GCF, right? As such, having extensive documentation including examples from the source would be a

Re: [hlcoders] Technical Design Document or Quick Reference Guide?

2009-01-13 Thread Zach Kanzler
If making the source code available to the public wasn't out of line, I'd love to write a doxygen-like script that parses the source code and comments, then uploads it all into a database. From a central website, each function would be easy to find through search. A page exists for each function

Re: [hlcoders] SteamID in-game and community

2008-11-21 Thread Zach Kanzler
A full explanation is available here: http://forums.alliedmods.net/showthread.php?t=60899 On Fri, Nov 21, 2008 at 16:08, Sam Klinger [EMAIL PROTECTED] wrote: Attached is a python script that does both Community - Steam and Steam - Community. Sebastian Staudt wrote: Does anyone know a way

Re: [hlcoders] Steam Servers browser

2008-11-07 Thread Zach Kanzler
If you don't mind me asking, what was the issue? On Fri, Nov 7, 2008 at 5:29 PM, Alfred Reynolds [EMAIL PROTECTED]wrote: It has been fix, has been for a while I just spent some time grabbing more mods to make sure. - Alfred -Original Message- 2008/11/7 Janek [EMAIL PROTECTED]

Re: [hlcoders] AutoAssign to a team

2008-08-04 Thread Zach Kanzler
if ( GetTeamNumber() == 0 ) You haven't set their team number to 0, yet, so it will just pass right over this. However, if the client did jointeam 0 then jointeam 1, it would work. On Mon, Aug 4, 2008 at 12:03 PM, Tony Paloma [EMAIL PROTECTED]wrote: I see at least one problem here. Let's say

Re: [hlcoders] OrangeBox Shaders

2008-07-08 Thread Zach Kanzler
If those things later got removed, why can't it be distributed now? On Tue, Jul 8, 2008 at 10:17 PM, Tony omega Sergi [EMAIL PROTECTED] wrote: Exactly ;) -Tony On Tue, Jul 8, 2008 at 9:13 PM, Jeffrey botman Broome [EMAIL PROTECTED] wrote: Tobias Kammersgaard wrote: May I ask why?

Re: [hlcoders] New MP mod gets Client missing DT class CTeamTrainWatcher error

2008-07-04 Thread Zach Kanzler
Jesus, Nick, would you stop posting about the multiplayer options menu? As many have said before, it's not broken! It's up to you to write it...It's not Valve's job to configure your mod for you. On Fri, Jul 4, 2008 at 11:52 PM, Nick [EMAIL PROTECTED] wrote: Yep. Glad I am not the only one who