Clients do load plug-ins. You can load SourceMod client-side and change any cvar, Tom, including sv_cheats, though it will only be changed client-side.
-- Zach "theY4Kman" Kanzler On Mon, Jan 4, 2010 at 04:55, Tom Edwards <[email protected]> wrote: > You can see server commands in the console. sv_cheats, sv_password, etc. > Doesn't mean they execute on the client. > > On 04/01/2010 7:06, Joe Cabezas wrote: > > nope > > > > clients DO LOAD plugins... via console commmand "plugin_load"... > > > > ok, that's not the main question..... > > > > how to run commands every frame/tick in client? > > > > 2010/1/4 Andrew Ritchie<[email protected]> > > > > > >> Quite simply the client does not load or run plug ins. If you were > making > >> your own mod then you could add a client side system that loads and runs > >> them ever tick, but the client engine does not expose any systems to run > >> plug in type features and no Valve game is likely to offer such a > feature. > >> > >> On Mon, Jan 4, 2010 at 4:42 AM, Joe Cabezas<[email protected]> > wrote: > >> > >> > >>> i know i can't!, actually i know that i'm doing a server solution, my > >>> question is: "how to make it work in a client plugin"? > >>> > >>> maybe.... threads?, thinks?, how? > >>> > >>> 2010/1/4 Olly<[email protected]> > >>> > >>> > >>>> You can't. Its a server plugin: CEmpty*Server*Plugin > >>>> > >>>> 2010/1/4 Joe Cabezas<[email protected]> > >>>> > >>>> > >>>>> hello! > >>>>> > >>>>> i want to execute some functions in a CLIENT SIDE PLUGIN, for tf2... > >>>>> > >>> with > >>> > >>>>> no > >>>>> results > >>>>> > >>>>> this is what i'm doing: > >>>>> > >>>>> void CEmptyServerPlugin::GameFrame( bool simulating ) > >>>>> { > >>>>> Msg("this is a frame!"); > >>>>> } > >>>>> > >>>>> but, it only works when i create a server, and not when i join a > >>>>> > >>>> server... > >>>> > >>>>> > >>>>> how can i access to a client-side gameframe event? > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> > >> archives, > >> > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

