Clients do load plug-ins. You can load SourceMod client-side and change any
cvar, Tom, including sv_cheats, though it will only be changed client-side.

--
Zach "theY4Kman" Kanzler


On Mon, Jan 4, 2010 at 04:55, Tom Edwards <[email protected]> wrote:

> You can see server commands in the console. sv_cheats, sv_password, etc.
> Doesn't mean they execute on the client.
>
> On 04/01/2010 7:06, Joe Cabezas wrote:
> > nope
> >
> > clients DO LOAD plugins... via console commmand "plugin_load"...
> >
> > ok, that's not the main question.....
> >
> > how to run commands every frame/tick in client?
> >
> > 2010/1/4 Andrew Ritchie<[email protected]>
> >
> >
> >> Quite simply the client does not load or run plug ins.  If you were
> making
> >> your own mod then you could add a client side system that loads and runs
> >> them ever tick, but the client engine does not expose any systems to run
> >> plug in type features and no Valve game is likely to offer such a
> feature.
> >>
> >> On Mon, Jan 4, 2010 at 4:42 AM, Joe Cabezas<[email protected]>
>  wrote:
> >>
> >>
> >>> i know i can't!, actually i know that i'm doing a server solution, my
> >>> question is: "how to make it work in a client plugin"?
> >>>
> >>> maybe.... threads?, thinks?, how?
> >>>
> >>> 2010/1/4 Olly<[email protected]>
> >>>
> >>>
> >>>> You can't. Its a server plugin: CEmpty*Server*Plugin
> >>>>
> >>>> 2010/1/4 Joe Cabezas<[email protected]>
> >>>>
> >>>>
> >>>>> hello!
> >>>>>
> >>>>> i want to execute some functions in a CLIENT SIDE PLUGIN, for tf2...
> >>>>>
> >>> with
> >>>
> >>>>> no
> >>>>> results
> >>>>>
> >>>>> this is what i'm doing:
> >>>>>
> >>>>> void CEmptyServerPlugin::GameFrame( bool simulating )
> >>>>> {
> >>>>> Msg("this is a frame!");
> >>>>> }
> >>>>>
> >>>>> but, it only works when i create a server, and not when i join a
> >>>>>
> >>>> server...
> >>>>
> >>>>>
> >>>>> how can i access to a client-side gameframe event?
> >>>>> _______________________________________________
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> >>>>>
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> >>
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> >>>>>
> >>>>>
> >>>>>
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> >>>>
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> >>>>
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> >>>
> >>>
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> >>
> >>
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