That's exactly what I was thinking, Harry. On Sun, Jun 14, 2009 at 13:11, Harry Jeffery <[email protected] > wrote:
> Maybe, I always thought python would have been a better choice than > lua for scripting. > > 2009/6/14 Matt Hoffman <[email protected]>: > > They are losing business! :p > > > > Anyways Garry: Probably bring people back to GMod. I'm sure you've got a > lot > > of people who are sick of the crashes, etc. Fix the crashes, announce it, > > get people to come back, hooray! > > > > On Sun, Jun 14, 2009 at 8:20 AM, Saul Rennison <[email protected] > >wrote: > > > >> I sent an email but got no reply. > >> > >> -- > >> Thanks, > >> - Saul > >> > >> On 14 Jun 2009, at 15:37, Harry Jeffery > >> <[email protected]> wrote: > >> > >> > Talk to valve under nda about getting your own license. I was > >> > wondering if they do student discounts. :P > >> > > >> > 2009/6/14 Saul Rennison <[email protected]>: > >> >> Wait. > >> >> > >> >> You've got a Source Engine license but don't even modify the > >> >> engine? Can I > >> >> have it? I'm sick of the Source 2003 leak :( > >> >> > >> >> 2009/6/14 Garry Newman <[email protected]> > >> >> > >> >>> I wouldn't mind this. But there's a lot of things I wouldn't mind > >> >>> increasing, like max edicts, and whatever causes the string table > >> >>> baseline > >> >>> overflow. > >> >>> Maybe I should bite the bullet and try to ship with my own engine > >> >>> binaries? > >> >>> I really don't want to, especially just to increase these > >> >>> variables.. but > >> >>> maybe it's the only way. > >> >>> > >> >>> garry > >> >>> > >> >>> > >> >>> On Sun, Jun 14, 2009 at 9:26 AM, Harry Pidcock <[email protected]> > >> >>> wrote: > >> >>> > >> >>>> At the moment the maximum model precache limit in the engine is > >> >>>> 1024, > >> >>>> whereas with soundprecache we can load up to 8192. > >> >>>> > >> >>>> If you try to load more than 1024 models into the > >> >>>> engine(throughout the > >> >>>> entire game session) the server will crash. > >> >>>> > >> >>>> Games like Garry's Mod will crash regularly due to it's sandbox > >> >>>> nature. > >> >>>> 1024 > >> >>>> models is hardly enough. > >> >>>> > >> >>>> I suspect this is due to the server and client having statically > >> >>>> sized > >> >>>> arrays rather than having dynamically expanding CUtlVectors or > >> >>>> something. > >> >>>> > >> >>>> Please look into this, > >> >>>> Haza. > >> >>>> > >> >>>> > >> >>>> _______________________________________________ > >> >>>> To unsubscribe, edit your list preferences, or view the list > >> >>>> archives, > >> >>>> please visit: > >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >>>> > >> >>>> > >> >>> _______________________________________________ > >> >>> To unsubscribe, edit your list preferences, or view the list > >> >>> archives, > >> >>> please visit: > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >>> > >> >>> > >> >> > >> >> > >> >> -- > >> >> Thanks, > >> >> - Saul. > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > >> >> archives, please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >> > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > >> > archives, please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

