That's exactly what I was thinking, Harry.

On Sun, Jun 14, 2009 at 13:11, Harry Jeffery <[email protected]
> wrote:

> Maybe, I always thought python would have been a better choice than
> lua for scripting.
>
> 2009/6/14 Matt Hoffman <[email protected]>:
> > They are losing business! :p
> >
> > Anyways Garry: Probably bring people back to GMod. I'm sure you've got a
> lot
> > of people who are sick of the crashes, etc. Fix the crashes, announce it,
> > get people to come back, hooray!
> >
> > On Sun, Jun 14, 2009 at 8:20 AM, Saul Rennison <[email protected]
> >wrote:
> >
> >> I sent an email but got no reply.
> >>
> >> --
> >> Thanks,
> >> - Saul
> >>
> >> On 14 Jun 2009, at 15:37, Harry Jeffery
> >> <[email protected]> wrote:
> >>
> >> > Talk to valve under nda about getting your own license. I was
> >> > wondering if they do student discounts. :P
> >> >
> >> > 2009/6/14 Saul Rennison <[email protected]>:
> >> >> Wait.
> >> >>
> >> >> You've got a Source Engine license but don't even modify the
> >> >> engine? Can I
> >> >> have it? I'm sick of the Source 2003 leak :(
> >> >>
> >> >> 2009/6/14 Garry Newman <[email protected]>
> >> >>
> >> >>> I wouldn't mind this. But there's a lot of things I wouldn't mind
> >> >>> increasing, like max edicts, and whatever causes the string table
> >> >>> baseline
> >> >>> overflow.
> >> >>> Maybe I should bite the bullet and try to ship with my own engine
> >> >>> binaries?
> >> >>> I really don't want to, especially just to increase these
> >> >>> variables.. but
> >> >>> maybe it's the only way.
> >> >>>
> >> >>> garry
> >> >>>
> >> >>>
> >> >>> On Sun, Jun 14, 2009 at 9:26 AM, Harry Pidcock <[email protected]>
> >> >>> wrote:
> >> >>>
> >> >>>> At the moment the maximum model precache limit in the engine is
> >> >>>> 1024,
> >> >>>> whereas with soundprecache we can load up to 8192.
> >> >>>>
> >> >>>> If you try to load more than 1024 models into the
> >> >>>> engine(throughout the
> >> >>>> entire game session) the server will crash.
> >> >>>>
> >> >>>> Games like Garry's Mod will crash regularly due to it's sandbox
> >> >>>> nature.
> >> >>>> 1024
> >> >>>> models is hardly enough.
> >> >>>>
> >> >>>> I suspect this is due to the server and client having statically
> >> >>>> sized
> >> >>>> arrays rather than having dynamically expanding CUtlVectors or
> >> >>>> something.
> >> >>>>
> >> >>>> Please look into this,
> >> >>>> Haza.
> >> >>>>
> >> >>>>
> >> >>>> _______________________________________________
> >> >>>> To unsubscribe, edit your list preferences, or view the list
> >> >>>> archives,
> >> >>>> please visit:
> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>>>
> >> >>>>
> >> >>> _______________________________________________
> >> >>> To unsubscribe, edit your list preferences, or view the list
> >> >>> archives,
> >> >>> please visit:
> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>>
> >> >>>
> >> >>
> >> >>
> >> >> --
> >> >> Thanks,
> >> >> - Saul.
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> >> >> archives, please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> >>
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> >> > archives, please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
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>
>
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