Re: [hlcoders] About using TFC sounds in a HL2 mod?

2006-03-28 Thread fjulll
-- [ Picked text/plain from multipart/alternative ] I'm quite sure you would find the answer if you asked Valve ;) Personally I think it wouldn't be legal, to redistribute someone elses sounds in a mod package would be the exact same crime as uploading a britney spears song on DC++. What you could

Re: [hlcoders] speed increase when walking along walls, any fixes?

2006-03-19 Thread fjulll
-- [ Picked text/plain from multipart/alternative ] Hey, I noticed this on a CSS server a few months ago, but I havent experienced this in any other CSS server. And actually, that particular CSS server crashed and in the beggining before the admin had changed back the cvars to what they were you

Re: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-26 Thread fjulll
-- [ Picked text/plain from multipart/alternative ] I totally agree to everything l3fty said, seriously. StealthMode: Why don't you go somewhere else to insult random people to feel better? On 1/26/06, l3fty [EMAIL PROTECTED] wrote: I totally support Adam's position, it would be nice to keep

Re: [hlcoders] Successful mod team tips and warstories?

2005-12-29 Thread fjulll
-- [ Picked text/plain from multipart/alternative ] What's that suppoused to mean? On 12/29/05, Rice, Rick [EMAIL PROTECTED] wrote: Remember: Teamwork is natures way of identifying the weak. Richard Rice, BSCS -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [hlcoders] Extra App ID set to 211, but no SteamAppId

2005-12-23 Thread fjulll
-- [ Picked text/plain from multipart/alternative ] http://developer.valvesoftware.com/wiki/Main_Page Look under Latest News to the right. Create a shortcut with -beta sdk or open your steam installion folder in windows command console and run steam with the parameter -beta sdk making it

Re: [hlcoders] New weapons system

2005-12-16 Thread fjulll
-- [ Picked text/plain from multipart/alternative ] This is just an idea, it might be stupid as I cant hardly code for HL2 at all (I failed when I tried to make a interactable VGUI menu). What if the calculations for the IK would only be done once, and the same values used everytime you do that

Re: [hlcoders] Latest HL1 SDK

2005-12-13 Thread fjulll
-- [ Picked text/plain from multipart/alternative ] I think they wouldnt do that because the Half-Life engine is still in use, mainly in CS 1.6 which is the one of the most played games in the world. Quake was almost not played anymore when they released the soure code. I could be wrong of course.

[hlcoders] Ingame VGUI panel dosent close properly

2005-10-28 Thread fjulll
-- [ Picked text/plain from multipart/alternative ] Hey! I've mostly followed this tutorial http://developer.valvesoftware.com/wiki/VGUI:_Making_GameUI_Panels and changed some things (so it is ingame for exampe). I have added 3 comboboxes, 4 images and 1 label. The problem I experince is when I