-- [ Picked text/plain from multipart/alternative ] What's that suppoused to mean?
On 12/29/05, Rice, Rick <[EMAIL PROTECTED]> wrote: > > Remember: Teamwork is natures way of identifying the weak. > > Richard Rice, BSCS > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Scott Loyd > Sent: Thursday, December 29, 2005 3:34 PM > To: [email protected] > Subject: RE: [hlcoders] Successful mod team tips and warstories? > > If you consider Goldeneye: Source a successful mod so far, then this is > what > I have to say as a programmer on the team: > > - Sharing of source; the code is just as valuable as the rest of the > source > material, and having the *source* available to other developers incase you > just get up and leave, or have no time to develop your assignment, allows > others to pick up where you left off. > - Constant Communication; we use Ventrilo, IRC, and our forums to keep > communication going. Although we don't have as good of communication as a > lot of us want, it still exists :). > - Design Document WOULD have helped us :). I proposed the idea of using a > WIKI to develop our design document as a team (this was before our alpha > release, and I believe this is our next goal). > - Not everyone on the team needs to work as a team, but you need a few > that > do. I would say that at least one from each area of development should be > in good communication with the rest. > - Use CVS/SVN/P4 if you can. We use it to hold our Source and our MOD. > Gives you a good idea of the development activity and also what to > test/add > as others develop :). > - Value the knowledge of your team mates, this goes along with respect. > - Get rid of those that don't work. From my experience, the programmers > tend to come and go... :( > - Motivation... > > I believe we are doing "those that contribute, lead." I am thinking, > those > that contribute have the respect of the team and simply lead by example... > With a proper design document, the team should know what needs to be done > anyways, and should just have good communication to check up on one > another. > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tim Holt > Sent: Thursday, December 29, 2005 2:01 AM > To: [email protected] > Subject: [hlcoders] Successful mod team tips and warstories? > > I put up a new page on the Valve Wiki to talk about what makes a > successful > mod > team. I thought I'd email here to see if I could get a few additions and > war > stories from you the list members, since many of you have recognizable > names > as > long time mod developers, etc. > > http://developer.valvesoftware.com/wiki/Successful_Mod_Team_Tips > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

