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What's that suppoused to mean?

On 12/29/05, Rice, Rick <[EMAIL PROTECTED]> wrote:
>
> Remember: Teamwork is natures way of identifying the weak.
>
> Richard Rice, BSCS
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Loyd
> Sent: Thursday, December 29, 2005 3:34 PM
> To: [email protected]
> Subject: RE: [hlcoders] Successful mod team tips and warstories?
>
> If you consider Goldeneye: Source a successful mod so far, then this is
> what
> I have to say as a programmer on the team:
>
> - Sharing of source; the code is just as valuable as the rest of the
> source
> material, and having the *source* available to other developers incase you
> just get up and leave, or have no time to develop your assignment, allows
> others to pick up where you left off.
> - Constant Communication; we use Ventrilo, IRC, and our forums to keep
> communication going.  Although we don't have as good of communication as a
> lot of us want, it still exists :).
> - Design Document WOULD have helped us :).  I proposed the idea of using a
> WIKI to develop our design document as a team (this was before our alpha
> release, and I believe this is our next goal).
> - Not everyone on the team needs to work as a team, but you need a few
> that
> do.  I would say that at least one from each area of development should be
> in good communication with the rest.
> - Use CVS/SVN/P4 if you can.  We use it to hold our Source and our MOD.
> Gives you a good idea of the development activity and also what to
> test/add
> as others develop :).
> - Value the knowledge of your team mates, this goes along with respect.
> - Get rid of those that don't work.  From my experience, the programmers
> tend to come and go... :(
> - Motivation...
>
> I believe we are doing "those that contribute, lead."  I am thinking,
> those
> that contribute have the respect of the team and simply lead by example...
> With a proper design document, the team should know what needs to be done
> anyways, and should just have good communication to check up on one
> another.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tim Holt
> Sent: Thursday, December 29, 2005 2:01 AM
> To: [email protected]
> Subject: [hlcoders] Successful mod team tips and warstories?
>
> I put up a new page on the Valve Wiki to talk about what makes a
> successful
> mod
> team.  I thought I'd email here to see if I could get a few additions and
> war
> stories from you the list members, since many of you have recognizable
> names
> as
> long time mod developers, etc.
>
> http://developer.valvesoftware.com/wiki/Successful_Mod_Team_Tips
>
>
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