[hlcoders] OB material system, when?

2009-01-08 Thread red box
someone knows? -- реклама --- Поторопись зарегистрировать самый короткий почтовый адрес @i.ua http://mail.i.ua/reg - и получи 1Gb для хранения писем ___ To unsubscribe, edit your list

Re: [hlcoders] IK for player (red box)

2008-12-05 Thread red box
on a player. Where the feet will be flush with the ground and animate. [mailto:[EMAIL PROTECTED] On Behalf Of Adam Ait. Sent: Thursday, December 04, 2008 8:13 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] IK for player ? On Thu, Dec 4, 2008 at 2:33 AM, red box [EMAIL

[hlcoders] IK for player

2008-12-04 Thread red box
it's for 3rd person. prompt me where to look as it to do. thank you. -- реклама --- Домен БЕСПЛАТНО! С хостинг-планом на http://www.hostpro.ua ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] Request

2008-11-16 Thread red box
I thought my request intended Mike, Val've and maybe God... О_о all clevers suppose own remarks are by a necessity? In any case working in Mayya is pleasant, but when it is needed to export facial animation it is necessary to suffer with Max... I hope it's possible to give us that plugin. --

[hlcoders] Request

2008-11-15 Thread red box
Hi list. I have request to Mike, Valve, and maybe God. Please, give us plugin for Maya, for export *.VTA. Thanks! -- реклама --- Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info Пользовательский рейтинг покер-румов на

Re: [hlcoders] Level Compile Tool

2008-10-15 Thread red box
I am surprised that you did not see it http://monolife.ucoz.ru/index/0-14 -- реклама --- Поторопись зарегистрировать самый короткий почтовый адрес @i.ua http://mail.i.ua/reg - и получи 1Gb для хранения писем

[hlcoders] Valve's maya 2008 plugin

2008-10-14 Thread red box
some one have experience to import skeletons with this? I try many ways, and its not work. I hope that plugin for maya 2009 will be without bugs... -- реклама --- Поторопись зарегистрировать самый короткий почтовый адрес @i.ua

Re: [hlcoders] Cloth and Liquids

2008-10-07 Thread red box
There's currently a discussion over on the Steam forums about using Physx for cloth physics. Here's the entire thread: http://forums.steampowered.com/forums/showthread.php?t=732486 I already seen it, but thank you. Another question: in vphysics_interface.h I find class

[hlcoders] Cloth and Liquids

2008-10-06 Thread red box
Hi list. How regarding Cloth and Liquids? Did someone try to carry it from Havok or PHYSX? Maybe some happy ends are? Thank you. -- реклама --- http://FREEhost.com.ua - доступный хостинг, домен в подарок

[hlcoders] vgui_slideshow_display

2008-09-14 Thread red box
why vgui_slideshow_display works on portal dll's, but don't works on episode 2? -- реклама --- http://FREEhost.com.ua - доступный хостинг, домен в подарок ___ To unsubscribe, edit your list

[hlcoders] hydra

2008-09-10 Thread red box
maybe some one asks this but I didn't found. so here is the question: how hydra's animation interpolates to attack npc which stay in some point, or maybe npc must stay in any paticular point? and is the npc must have animation when it's capchured by hydra or it's simply ragdoll? thank you.

Re: [hlcoders] Post your code!

2008-06-26 Thread red box
maybe someone have any ideas of co-op in SP, with switching between characters? please, post your code. :) -- реклама --- Чекаєте відсотки в банку?.. Навчіться заробляти більше! www.forexclub.ua

Re: [hlcoders] hlcoders Digest, Vol 4, Issue 13

2008-06-06 Thread red box
your suggestion makes sense possibly, but looking on Blood Rayne I think that the special places is noted. especially as I do not present as possible to compel a player to recognize one or another object, on which it is needed to hang or on which it is needed for sliding, without entity.

[hlcoders] attachment-animation entity?

2008-06-05 Thread red box
good daypart. I work in 3rd person and seek for the way to animate player in some zones. If you ever played in tomb raider or blood Rayne you can see that player creeps on ledges or hangs on a cross-beams, goes down on rails and use different animations for jump in different zones... I not

Re: [hlcoders] hlcoders Digest, Vol 1, Issue 3738

2008-03-26 Thread red box
Message: 2 Date: Tue, 25 Mar 2008 19:31:50 + From: Tom Leighton [EMAIL PROTECTED] Subject: Re: [hlcoders] cooperativevs2003 To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=windows-1251;

[hlcoders] cooperativevs2003

2008-03-25 Thread red box
hello! I am working on SP mod with cooperative solution. I need to realize a playing process with switching between characters how can I do this, or maybe this already realize in orange box code? if yes, I will waiting... another question: in orange box code is supported for vs2003, or I need

[hlcoders] change player model

2008-02-26 Thread red box
how can i change player model on model npc for create 3rd look camera? -- реклама --- Научим каждого зарабатывать на колебаниях курсов валют. Запись на бесплатный семинар http://www.fxclub.org/condition_howtrade_freeseminar/

[hlcoders] Приглашение на новую почту I.UA

2008-02-26 Thread red box
Ваш друг red box отправил Вам приглашение, дающее право завести собственный ящик в новой украинской почте www.i.ua! Чтобы зарегистрировать свой почтовый ящик, кликните на данную ссылку: http://passport.i.ua/reg/47aed16915292b74/ Желаем приятной работы! -- С уважением, команда I.UA http

[hlcoders] How can i change player model on npc with all functions for create mod with 3rd camera look?

2008-02-26 Thread red box
-- реклама --- Научим каждого зарабатывать на колебаниях курсов валют. Запись на бесплатный семинар http://www.fxclub.org/condition_howtrade_freeseminar/