someone knows?
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on a player. Where the feet will be
flush with the ground and animate.
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Ait.
Sent: Thursday, December 04, 2008 8:13 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] IK for player
?
On Thu, Dec 4, 2008 at 2:33 AM, red box [EMAIL
it's for 3rd person.
prompt me where to look as it to do.
thank you.
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I thought my request intended Mike, Val've and maybe God... О_о
all clevers suppose own remarks are by a necessity?
In any case working in Mayya is pleasant, but when it is needed to export
facial animation it is necessary to suffer with Max...
I hope it's possible to give us that plugin.
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Hi list.
I have request to Mike, Valve, and maybe God. Please, give us plugin for Maya,
for export *.VTA.
Thanks!
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I am surprised that you did not see it http://monolife.ucoz.ru/index/0-14
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some one have experience to import skeletons with this?
I try many ways, and its not work.
I hope that plugin for maya 2009 will be without bugs...
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There's currently a discussion over on the Steam forums about using Physx
for cloth physics.
Here's the entire thread:
http://forums.steampowered.com/forums/showthread.php?t=732486
I already seen it, but thank you.
Another question: in vphysics_interface.h I find class
Hi list.
How regarding Cloth and Liquids?
Did someone try to carry it from Havok or PHYSX?
Maybe some happy ends are?
Thank you.
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why vgui_slideshow_display works on portal dll's, but don't works on episode 2?
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maybe some one asks this but I didn't found.
so here is the question: how hydra's animation interpolates to attack npc
which stay in some point, or maybe npc must stay in any paticular point?
and is the npc must have animation when it's capchured by hydra or it's
simply ragdoll?
thank you.
maybe someone have any ideas of co-op in SP, with switching between characters?
please, post your code. :)
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your suggestion makes sense possibly, but looking on Blood Rayne I think that
the special places is noted.
especially as I do not present as possible to compel a player to recognize one
or another object, on which it is needed to hang or on
which it is needed for sliding, without entity.
good daypart.
I work in 3rd person and seek for the way to animate player in some zones.
If you ever played in tomb raider or blood Rayne you can see that player creeps
on ledges or hangs on a cross-beams, goes down on rails and use different
animations for jump in different zones...
I not
Message: 2
Date: Tue, 25 Mar 2008 19:31:50 +
From: Tom Leighton [EMAIL PROTECTED]
Subject: Re: [hlcoders] cooperativevs2003
To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=windows-1251;
hello!
I am working on SP mod with cooperative solution.
I need to realize a playing process with switching between characters
how can I do this, or maybe this already realize in orange box code?
if yes, I will waiting...
another question: in orange box code is supported for vs2003, or I need
how can i change player model on model npc for create 3rd look camera?
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