Aargh... I had wanted to do something like this, with triggers that set a
gravity direction and strength while you were within them, like a VPhysics
trigger. They're fun.
Well, looking at your post, I believe that there's no way in the world that I
would ever understand anything close to
Hi,
I don't know how to answer this, but there's a mod out that unfortunately i
can't remember the name, but the mod was all about changing the orientation
of the players, and the gravity, so in one moment you where walking on the
wall, and the next on the roof, but the view rotate to look
ZuM did you mean Ballmen?
Link: http://www.moddb.com/mods/ballmen
ZuM wrote:
Hi,
I don't know how to answer this, but there's a mod out that unfortunately i
can't remember the name, but the mod was all about changing the orientation
of the players, and the gravity, so in one moment you where
See this thread for a discussion and partial implementation of arbitrary
gravity direction.
http://forums.steampowered.com/forums/showthread.php?t=778484
I never got it working entirely right, and gave up on it anyway :)
And it never did props.
--
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Subject: Re: [hlcoders] Arbitrary Gravity Direction
See this thread for a discussion and partial implementation of arbitrary
gravity direction.
http://forums.steampowered.com/forums/showthread.php?t=778484
I never got it working entirely right, and gave up on it anyway
--- On Thu, 15/10/09, Tony Paloma drunkenf...@hotmail.com wrote:
From: Tony Paloma drunkenf...@hotmail.com
Subject: Re: [hlcoders] Arbitrary Gravity Direction
To: 'Discussion of Half-Life Programming' hlcoders@list.valvesoftware.com
Received: Thursday, 15 October, 2009, 4:08 AM
IPhysicsEnvironment
Nigredo Studios http://www.nigredostudios.com
--- On Thu, 15/10/09, Tony Paloma drunkenf...@hotmail.com wrote:
From: Tony Paloma drunkenf...@hotmail.com
Subject: Re: [hlcoders] Arbitrary Gravity Direction
To: 'Discussion of Half-Life Programming'
hlcoders@list.valvesoftware.com
Received
wrote:
From: Tony Paloma drunkenf...@hotmail.com
Subject: Re: [hlcoders] Arbitrary Gravity Direction
To: 'Discussion of Half-Life Programming'
hlcoders@list.valvesoftware.com
Received: Thursday, 15 October, 2009, 4:08 AM
IPhysicsEnvironment has a function called SetGravity
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