Because then users wouldn't be able to reconnect automatically, which Is
what that he wants to happen.
You could accomplish the same thing by using map instead of changelevel
Which is obviously not what he wants to do.
On Tue, Aug 13, 2013 at 6:18 AM, amck...@yahoo.com wrote:
Why not add a ban
Would it work to send a different command that when called just calls
'retry' and whatever else you need to call?
On 10 August 2013 22:16, Saint Thoth (hotmail) st_th...@hotmail.com wrote:
**
For about a decade now, we've had issues when multiple players try to
reconnect to our mod's servers
Can you not use connect serverip in place of retry?
Sent from Samsung Mobile
Original message
From: Tom Schumann schumann@gmail.com
Date:
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Delayed reconnect on Steam Pipe
@list.valvesoftware.com
Sent: Monday, 12 August 2013 6:38 PM
Subject: Re: [hlcoders] Delayed reconnect on Steam Pipe (goldsrc)
Can you not use connect serverip in place of retry?
Sent from Samsung Mobile
Original message
From: Tom Schumann schumann@gmail.com
Date:
To: Discussion
@list.valvesoftware.com
Subject: Re: [hlcoders] Delayed reconnect on Steam Pipe (goldsrc)
How do you know the last IP - this would cause more overhead as your going to
need to store the IP/Port in an array
Sincerely
Adam McKern
KAP Candidate for Mitchel (Castle Hill)
From: james. marchant james.march
Why not add a ban to the black list for the amount of time you wish the client
to be disconnected and change the response text from you have been banned to
your unable to reconnect to this server at the moment?
Sent from Windows Mail
From: Saint Thoth (hotmail)
Sent: Monday, August
For about a decade now, we've had issues when multiple players try to reconnect
to our mod's servers at the same time... And the solution, for about a decade,
was to delay their reconnection, simply by having the server send the client a
disconnect, some waits, and a retry command. Worked just
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