Re: [hlcoders] FGD's and coding

2002-11-26 Thread Barret Rhoden
PROTECTED] Sent: Tuesday, November 26, 2002 3:12 AM Subject: Re: [hlcoders] FGD's and coding Well, a couple things. If you've removed every halflife entity, and are going to code all your own from scratch, then NOT starting with a stock Halflife one is a good idea. ;) Otherwise, start

Re: [hlcoders] FGD's and coding

2002-11-25 Thread Pat Magnan
Well, a couple things. If you've removed every halflife entity, and are going to code all your own from scratch, then NOT starting with a stock Halflife one is a good idea. ;) Otherwise, start there. Learn a bit about mapping (the use of entities), and you'll start to connect the dots as far as

[hlcoders] FGD's and coding

2002-11-24 Thread Paul Bean Jr.
Howdy, I'm really interested in how FGD's work and such, I want to know the real deal, is their some design documents, or tutorials that are written on them, because I know everyone always says its not hard just look at other peoples stuff, but that just means cut and paste a stock halflife fgd if

Re: [hlcoders] FGD's and coding

2002-11-24 Thread Vyacheslav Djura
Hello Paul, Editing FGD file isn't coding. To create your own new entiity you must edit source code. Recommend you to read How to make a mod.doc from the SDK and to visit botman's site - www.planethalflife.com/botman ... -- Vyacheslav Hoaxer Djura Level-designer Deep-Shadows

Re: [hlcoders] FGD's and coding

2002-11-24 Thread Sebastian Steinlechner
Hallo, Sunday, November 24, 2002, 10:45, Paul Bean Jr. [EMAIL PROTECTED] wrote: Howdy, I'm really interested in how FGD's work and such, I want to know the real deal, is their some design documents, or tutorials that are written on them [...] Well, I wrote a tutorial about it, but

Re: [hlcoders] FGD's and coding

2002-11-24 Thread Daniel Koppes
-- [ Picked text/plain from multipart/alternative ] Ah, I think he knows that, but wants to now add his new entities into maps with an FGD... At 12:40 24/11/2002 +0200, you wrote: Hello Paul, Editing FGD file isn't coding. To create your own new entiity you must edit source code. Recommend you

RE: [hlcoders] FGD's and coding

2002-11-24 Thread Chris Bokitch
PROTECTED] Subject: Re: [hlcoders] FGD's and coding -- [ Picked text/plain from multipart/alternative ] Ah, I think he knows that, but wants to now add his new entities into maps with an FGD... At 12:40 24/11/2002 +0200, you wrote: Hello Paul, Editing FGD file isn't coding. To create your own