Howdy, I'm really interested in how FGD's work and such, I want to know the
real deal, is their some design documents, or
tutorials that are written on them, because I know everyone always says its
not hard just look at other peoples stuff,
but that just means cut and paste a stock halflife fgd if you aint got an
idea wth your doing, I have no idea how to
associate this stuff codewise, things like,
--stock fgd--
@SolidClass base(Door) = momentary_door : "Momentary/Continuous door"
--end of stock fgd--
means bloody nothing to me, how am i suppost to read this and just figure it
out ? see where im getting at ?
anyways it would be of so much help if theirs some sort of tutorials or
guides on writing fgd's (i.e. keys, syntax,
usage, etc) and hopefully, writing the code required portions and
everything, because i honestly don't feel right in
 giving out my mapmakers something i truly don't understand, which i want to
udnerstand myself.

Thanks ahead of time,
Paul


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