Howdy, I'm really interested in how FGD's work and such, I want to know the real deal, is their some design documents, or tutorials that are written on them, because I know everyone always says its not hard just look at other peoples stuff, but that just means cut and paste a stock halflife fgd if you aint got an idea wth your doing, I have no idea how to associate this stuff codewise, things like, --stock fgd-- @SolidClass base(Door) = momentary_door : "Momentary/Continuous door" --end of stock fgd-- means bloody nothing to me, how am i suppost to read this and just figure it out ? see where im getting at ? anyways it would be of so much help if theirs some sort of tutorials or guides on writing fgd's (i.e. keys, syntax, usage, etc) and hopefully, writing the code required portions and everything, because i honestly don't feel right in giving out my mapmakers something i truly don't understand, which i want to udnerstand myself.
Thanks ahead of time, Paul _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

