I've started working on some new FGD documentation based on the current Hammer specs. It'll be posted at the Collective in the next few days.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Koppes Sent: Sunday, November 24, 2002 8:09 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] FGD's and coding -- [ Picked text/plain from multipart/alternative ] Ah, I think he knows that, but wants to now add his new entities into maps with an FGD... At 12:40 24/11/2002 +0200, you wrote: >Hello Paul, > >Editing FGD file isn't coding. To create your own new entiity you must >edit source code. Recommend you to read "How to make a >mod.doc" from the SDK and to visit botman's site - >www.planethalflife.com/botman ... > >-- > Vyacheslav "Hoaxer" Djura > Level-designer > Deep-Shadows (http://www.deep-shadows.com) > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders ---------- Programmer and Modeller for <http://pokemod.fragoff.net/>The <http://pokemod.fragoff.net/>Pokemod ---------- -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

