I've started working on some new FGD documentation based on the current
Hammer specs.  It'll be posted at the Collective in the next few days.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Koppes
Sent: Sunday, November 24, 2002 8:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] FGD's and coding


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[ Picked text/plain from multipart/alternative ]
Ah, I think he knows that, but wants to now add his new entities into maps
with an FGD...

At 12:40 24/11/2002 +0200, you wrote:
>Hello Paul,
>
>Editing FGD file isn't coding. To create your own new entiity you must
>edit source code. Recommend you to read "How to make a
>mod.doc" from the SDK and to visit botman's site -
>www.planethalflife.com/botman ...
>
>--
>  Vyacheslav "Hoaxer" Djura
>  Level-designer
>  Deep-Shadows                (http://www.deep-shadows.com)
>
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----------
Programmer and Modeller for <http://pokemod.fragoff.net/>The
<http://pokemod.fragoff.net/>Pokemod

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