[hlcoders] Flight controls problem

2009-02-27 Thread Grash
One of my students is writing this email out about a problem they are having. Any help would be greatly appreciated. We are looking to replace the player with an aircraft model. We changed the mouse controls to affect the pitch and roll, rather then the pitch and yaw. the mousex is affecting

Re: [hlcoders] Flight controls problem

2009-02-27 Thread Christopher Harris
...@list.valvesoftware.com] On Behalf Of Grash Sent: Friday, February 27, 2009 1:58 PM To: Discussion of Half-Life Programming Subject: [hlcoders] Flight controls problem One of my students is writing this email out about a problem they are having. Any help would be greatly appreciated. We are looking

Re: [hlcoders] Flight controls problem

2009-02-27 Thread Grash
They've been trying to figure this out for the past 3 weeks. What's the best way to tackle this problem? - Grash --- On Fri, 2/27/09, Christopher Harris char...@resrchnet.com wrote: From: Christopher Harris char...@resrchnet.com Subject: Re: [hlcoders] Flight controls problem To: 'Discussion

Re: [hlcoders] Flight controls problem

2009-02-27 Thread Garry Newman
: Christopher Harris char...@resrchnet.com Subject: Re: [hlcoders] Flight controls problem To: 'Discussion of Half-Life Programming' hlcoders@list.valvesoftware.com Date: Friday, February 27, 2009, 3:05 PM I think that the more rolled toward 90 degrees on side you are the more yaw will need

Re: [hlcoders] Flight controls problem

2009-02-27 Thread Julian Moschüring
/27/09, Christopher Harris char...@resrchnet.com wrote: From: Christopher Harris char...@resrchnet.com Subject: Re: [hlcoders] Flight controls problem To: 'Discussion of Half-Life Programming' hlcoders@list.valvesoftware.com Date: Friday, February 27, 2009, 3:05 PM I think that the more

Re: [hlcoders] Flight controls problem

2009-02-27 Thread Grash
My students are asking... Where would I apply this matrix translation? Im currently just using setabsangle(qangle) --- On Fri, 2/27/09, Julian Moschüring ar...@gmx.com wrote: From: Julian Moschüring ar...@gmx.com Subject: Re: [hlcoders] Flight controls problem To: Discussion of Half-Life

Re: [hlcoders] Flight controls problem

2009-02-27 Thread Christopher Harris
Of Grash Sent: Friday, February 27, 2009 4:28 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Flight controls problem My students are asking... Where would I apply this matrix translation? Im currently just using setabsangle(qangle) --- On Fri, 2/27/09, Julian Moschüring ar

Re: [hlcoders] Flight controls problem

2009-02-27 Thread Jay Stelly
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Christopher Harris Sent: Friday, February 27, 2009 1:48 PM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] Flight controls problem Instead of doing angle.x/y/z += value you need to instead compute a rotation matrix