Message -
From: Skyler York [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 15, 2002 5:39 AM
Subject: Re: [hlcoders] Half-life demo tools
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| Aw, wait, it's just a viewer front end. Never mind; carry on :P
| From: Skyler York
| Reply
Yeah, right.
Cracking any code is possible, given enough time, but if they used
public-key cryptography, it can be so difficult as to be practically
impossible.
I believe the Half-Life network protocol uses Blowfish...
http://www.counterpane.com/blowfish.html
...however, the demos are
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what did you try to attach?
- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 15, 2002 11:16 AM
Subject: RE: [hlcoders] Half-life demo tools
Hmmm, the only
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what did you try to attach?
It's a joke. April Fool! :)
Jeffrey botman Broome
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botman wrote:
...however, the demos are playable even without a connection to WON (so no
public/private key exchange is happening). Perhaps the key used to encrypt
the demo is stored as part of the demo when you begin recording it (since
you need that key to unencrypt it later to view it).
Adrian,
Yeah this is for E3 stuff. Can you hook me up with your tool?
-scottv
-Original Message-
From: Adrian Finol [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, May 15, 2002 4:51 AM
To: '[EMAIL PROTECTED]'
Subject: FW: [hlcoders] Half-life demo tools
What is this for?, E3 demo
: Wednesday, May 15, 2002 4:45 PM
Subject: RE: [hlcoders] Half-life demo tools
Adrian,
Yeah this is for E3 stuff. Can you hook me up with your tool?
-scottv
-Original Message-
From: Adrian Finol [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, May 15, 2002 4:51 AM
To: '[EMAIL PROTECTED
, 2002 9:54 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Half-life demo tools
I don´t know how valves tools work, but i would rekommend that you first
exports every frame to tga(or bmp) and then imports the frames in to a
video-editing-app
- Original Message -
From: Scott Velasquez
: [hlcoders] Half-life demo tools
| [Signature removed by administrator: Signature can not exceed 20GB]
|
| what did you try to attach?
|
|
|
| - Original Message -
| From: Philip (Fiber) [EMAIL PROTECTED]
| To: [EMAIL PROTECTED]
| Sent: Wednesday, May 15, 2002 11:16 AM
| Subject: RE: [hlcoders
wouldnt
even need the dem file, you could just have your mod running in a demo loop.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Cortex
Sent: Wednesday, May 15, 2002 8:45 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Half-life demo tools
lol !!
I
If they can be read, then they can be edited. It will just take a lot of
somebody's free time to do it.
-Übermensch
- Original Message -
From: Cortex [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 15, 2002 4:05 AM
Subject: Re: [hlcoders] Half-life demo tools
Yes, but I
Does anybody know of any Half-life demo editing tools? I'm looking for
something like KeyGrip for Quake/Quake2 or something to at least edit the
demo files.
Scott Velasquez
Programmer
Gearbox Software (www.gearboxsoftware.com)
--
re.cur.sion n.: See
are you going to export to .avi?
- Original Message -
From: Scott Velasquez [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 15, 2002 2:31 AM
Subject: [hlcoders] Half-life demo tools
Does anybody know of any Half-life demo editing tools? I'm looking for
something like
, 2002 7:36 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Half-life demo tools
are you going to export to .avi?
- Original Message -
From: Scott Velasquez [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 15, 2002 2:31 AM
Subject: [hlcoders] Half-life demo tools
Does
Sent: Tuesday, May 14, 2002 7:36 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Half-life demo tools
are you going to export to .avi?
- Original Message -
From: Scott Velasquez [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 15, 2002 2:31 AM
Subject: [hlcoders] Half
: Wednesday, May 15, 2002 3:00 AM
Subject: RE: [hlcoders] Half-life demo tools
Nothing is impossible.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman
David M
Sent: Tuesday, May 14, 2002 9:48 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Half
Nothing is impossible.
Yeah, right.
Cracking any code is possible, given enough time, but if they used
public-key cryptography, it can be so difficult as to be practically
impossible.
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Aw, wait, it's just a viewer front end. Never mind; carry on :P
From: Skyler York
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Half-life demo tools
Date: Tue, 14 May 2002 20:30:27 -0700
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