Got a question regarding studiomdl model info.
If i click on the 'Model' tab in studiomdl, I get the following readout
Total bones: 10
HW Bones: 1
My model has 10 'pseudo bones' that I'm using (they don't have any
vertices attached to them). I'm just using them to help me define
attachment
Well the bones take more physical space (mstudiobone_t is bigger than
mstudioattachment_t), but I really doubt there's any noticeable
performance difference.
I would just go with whatever is easier for you.
Minh wrote:
Got a question regarding studiomdl model info.
If i click on the 'Model'
Minh,
If you are planning to have 1000 of these moving around all at the same time
then yes. Otherwise no.
If you notice things are slow, then is the time to fix it and make them
parent off the root bone, otherwise I wouldn't worry.
--
Jorge Vino Rodriguez
Yea, I was just curious what the difference was between
Total Bones
HW Bones
I guess I can just compile two versions of the mdl and run a FPS benchmark
Jorge Rodriguez wrote:
Minh,
If you are planning to have 1000 of these moving around all at the same time
then yes. Otherwise no.
If you
I believe HW bones uses some kind of video card hardware acceleration to
make things to faster, and is an OB feature. I know all the TF2 models use
it. I believe it may have optimized nine of your bones out, automatically
doing the attachment offset dealie.
I could be wrong.
--
Jorge Vino
: [hlcoders] MDL question
I believe HW bones uses some kind of video card hardware
acceleration to make things to faster, and is an OB feature.
I know all the TF2 models use it. I believe it may have
optimized nine of your bones out, automatically doing the
attachment offset dealie.
I could
Leave it to Jay to show me up.
--
Jorge Vino Rodriguez
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