[hlcoders] MDL question

2009-01-21 Thread Minh
Got a question regarding studiomdl model info. If i click on the 'Model' tab in studiomdl, I get the following readout Total bones: 10 HW Bones: 1 My model has 10 'pseudo bones' that I'm using (they don't have any vertices attached to them). I'm just using them to help me define attachment

Re: [hlcoders] MDL question

2009-01-21 Thread Kyle K
Well the bones take more physical space (mstudiobone_t is bigger than mstudioattachment_t), but I really doubt there's any noticeable performance difference. I would just go with whatever is easier for you. Minh wrote: Got a question regarding studiomdl model info. If i click on the 'Model'

Re: [hlcoders] MDL question

2009-01-21 Thread Jorge Rodriguez
Minh, If you are planning to have 1000 of these moving around all at the same time then yes. Otherwise no. If you notice things are slow, then is the time to fix it and make them parent off the root bone, otherwise I wouldn't worry. -- Jorge Vino Rodriguez

Re: [hlcoders] MDL question

2009-01-21 Thread Minh
Yea, I was just curious what the difference was between Total Bones HW Bones I guess I can just compile two versions of the mdl and run a FPS benchmark Jorge Rodriguez wrote: Minh, If you are planning to have 1000 of these moving around all at the same time then yes. Otherwise no. If you

Re: [hlcoders] MDL question

2009-01-21 Thread Jorge Rodriguez
I believe HW bones uses some kind of video card hardware acceleration to make things to faster, and is an OB feature. I know all the TF2 models use it. I believe it may have optimized nine of your bones out, automatically doing the attachment offset dealie. I could be wrong. -- Jorge Vino

Re: [hlcoders] MDL question

2009-01-21 Thread Jay Stelly
: [hlcoders] MDL question I believe HW bones uses some kind of video card hardware acceleration to make things to faster, and is an OB feature. I know all the TF2 models use it. I believe it may have optimized nine of your bones out, automatically doing the attachment offset dealie. I could

Re: [hlcoders] MDL question

2009-01-21 Thread Jorge Rodriguez
Leave it to Jay to show me up. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders