HW bones is the count of bones actually used to render the model.  (HW = 
hardware) Those are the bone transforms that are loaded into constant registers 
for skinning on the GPU each time the model is drawn.

Also, you can use this qc command to remove unnecessary bones from the model:
http://developer.valvesoftware.com/wiki/$collapsebones



> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Jorge Rodriguez
> Sent: Wednesday, January 21, 2009 8:43 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] MDL question
>
> I believe HW bones uses some kind of video card hardware
> acceleration to make things to faster, and is an OB feature.
> I know all the TF2 models use it. I believe it may have
> optimized nine of your bones out, automatically doing the
> attachment offset dealie.
>
> I could be wrong.
>
> --
> Jorge "Vino" Rodriguez
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>

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