Thanks for the suggestion Tom but I'm still having some problems. I added my
font to the end of ClientScheme.res so it looks like this:
-
Can you send me your ttf file, for your custom font?
-Tony
On Mon, May 5, 2008 at 1:54 PM, Ben Mears [EMAIL PROTECTED] wrote:
Thanks for the suggestion Tom but I'm still having some problems. I added
my
font to the end of ClientScheme.res so it looks like this:
Thanks for the reply Tony but I think I may have gotten it figured out.
I think the problem was that the name of the .ttf file and the actual
name of the font were different and I didn't realize it until now. I got
my icon in-game and think everything is looking pretty good now.
However, you
Ah, y eah that's basically what i was going to check.
The actual filename doesn't matter. You could have
thisisacrazycustomfontman.ttf as the filename, but the 'name' inside the ttf
(when you create it) is what is referenced by CustomFont; So if the name
inside the ttf is CrazyFont, CrazyFont is
You need to scroll to the very end of clientscheme.res and add your font
to the list there.
Ben Mears wrote:
Hey guys, I'm trying to replace the weapon selection icon in my HL2
Singleplayer mod and I've hit a wall. The problem is that instead of showing
my custom icon, it shows whichever
Hey guys, I'm trying to replace the weapon selection icon in my HL2
Singleplayer mod and I've hit a wall. The problem is that instead of showing
my custom icon, it shows whichever character is assigned to it (the letter
a for example). Here's my workflow so far.
-Create New Font and import and
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