Re: [hlcoders] Question about Precaching in Source.

2005-02-28 Thread Draco
He means if the map uses models etc too. Isn't there a way to include all that stuff into a bsp now? -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list

Re: [hlcoders] Question about Precaching in Source.

2005-02-28 Thread Lance Vorgin
Hook the filesystem's read funcs, look for it reading a .res file, and fake append your files to be sent to it. Muh :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Question about Precaching in Source.

2005-02-28 Thread Jeffrey \botman\ Broome
Lance Vorgin wrote: Hook the filesystem's read funcs, look for it reading a .res file, and fake append your files to be sent to it. Muh :/ Heh-heh! -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please

RE: [hlcoders] Question about Precaching in Source.

2005-02-28 Thread Spencer 'voogru' MacDonald
, 2005 6:04 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Question about Precaching in Source. Hook the filesystem's read funcs, look for it reading a .res file, and fake append your files to be sent to it. Muh :/ ___ To unsubscribe, edit

Re: [hlcoders] Question about Precaching in Source.

2005-02-28 Thread Daniel Jennings
, 2005 6:24 PM Subject: RE: [hlcoders] Question about Precaching in Source. That's killing a flea with a thermonuclear bomb. I was in the process of doing that, but it doesn't make sense why its not like that in the first place :S. - voogru. -Original Message- From: [EMAIL PROTECTED

Re: [hlcoders] Question about Precaching in Source.

2005-02-28 Thread Lance Vorgin
To me it's a choice between hooking an exposed, globally accessible interface func, or rooting through the engine for some func that will move every update and differs on every platform, then figuring out the proto and calling it correctly somehow. Bleh D: In theory it's pretty simple, and I can

Re: [hlcoders] Question about Precaching in Source.

2005-02-27 Thread Andrew Foss
because it's annoying to play a game of CS and have it sound like UT, q3, and a mash of a few movies and TV shows. Seriously, how often will the sound be used, and would it _really_ add something useful to the game? Every server adds the same damn doh and multikill sound sets, but they invariably

[hlcoders] Question about Precaching in Source.

2005-02-24 Thread Spencer 'voogru' MacDonald
Back in the good ole days of HL1, when you precached a file from the server, this file was automatically added to some sort of list that when a client connects, and he does not have the precached file, the server would send it to him, or have him download it from the sv_downloadurl.