In Source you can specify sets of textures in the models's QC file, which
can be switched in code. I haven't done it myself, so I can't tell you what
the QC file commands are or the C++, but I have read of this being done (on
VERC forum I think).
ChromeAngel
-Original Message-
Message:
The crossbow bolt code has an example of changing the skin of a model.
As for an example for making a model with multiple skins i wouldnt
know, since i've never made a model.
Steve
___
To unsubscribe, edit your list preferences, or view the list
Have a look at SetMaterialIndex along w/ the QC file commands.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel
Sent: Monday, April 04, 2005 11:39 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] RE: Was not sure where to ask about
Thanks,
I will look around there and see what I can find.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: ChromeAngel [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, April 04, 2005 12:39 PM
Subject: [hlcoders] RE: Was not sure where to ask about this
4 matches
Mail list logo