[hlcoders] RE: Was not sure where to ask about this but models / textures

2005-04-04 Thread ChromeAngel
In Source you can specify sets of textures in the models's QC file, which can be switched in code. I haven't done it myself, so I can't tell you what the QC file commands are or the C++, but I have read of this being done (on VERC forum I think). ChromeAngel -Original Message- Message:

Re: [hlcoders] RE: Was not sure where to ask about this but models / textures

2005-04-04 Thread Steve Tatom
The crossbow bolt code has an example of changing the skin of a model. As for an example for making a model with multiple skins i wouldnt know, since i've never made a model. Steve ___ To unsubscribe, edit your list preferences, or view the list

RE: [hlcoders] RE: Was not sure where to ask about this but models / textures

2005-04-04 Thread Ben Everett
Have a look at SetMaterialIndex along w/ the QC file commands. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel Sent: Monday, April 04, 2005 11:39 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] RE: Was not sure where to ask about

Re: [hlcoders] RE: Was not sure where to ask about this but models / textures

2005-04-04 Thread r00t 3:16
Thanks, I will look around there and see what I can find. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: ChromeAngel [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, April 04, 2005 12:39 PM Subject: [hlcoders] RE: Was not sure where to ask about this