# answer below #
tei wrote:
Hello Cortex,
Now that HL2 is nearly coming out, do you really it's worth trying to
implement new things in HL1 ? I personnaly think it'd be a lost of
time...
Now, all the mods will move to the HL2 engine, and no more players
will stay on HL1 (or at least in
Cortex wrote:
I understand that HL1 is quite stable, has a lot of players on it, etc...
But I think that we can't go back to HL1, when HL2 will take up all
players... Why do you think HL2 won't be as fun as HL1's hldm was ? Hardcore
gamers don't care about graphics, but if they can have fun WITH
That was my source :D The last paragraph says it all.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ken Birdwell
Sent: Friday, September 19, 2003 5:29 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] Re: hl1 engine suggestions
The definitive
Stan Bubrouski wrote:
Cortex wrote:
Yeah but just cause HL2 is coming out, doesn't mean
all mods will have HL2 versions ready, so loyal players
will want to continue with the old engine. In my case
I won't be able to play HL2 for a while since it would
require me getting a new system. So
Hello Cortex,
C Now that HL2 is nearly coming out, do you really it's worth trying to
C implement new things in HL1 ? I personnaly think it'd be a lost of time...
C Now, all the mods will move to the HL2 engine, and no more players will stay
C on HL1 (or at least in the months following the
The definitive statement on the subject:
http://collective.valve-erc.com/index.php?go=q1_or_q2
-Original Message-
From: tei [mailto:[EMAIL PROTECTED]
Sent: Friday, September 19, 2003 2:57 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Re: hl1 engine suggestions
Hello Cale,
CMD You do
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