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What about adding the HL2DM stuff so that when you create a Mod based on
HL2DM it provides all the missing stuff? such as MOTD, Gravity gun materials
and stuff?
Sarkie
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All that stuff is ready in the SDK
in the \hl2mp\ folders, in cl_dlls, dlls, game_shared.
/ProZak
On 14/06/07, Sarkie [EMAIL PROTECTED] wrote:
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What about adding the HL2DM stuff so that
You mean when you create it and under appid 215 textures are missing?
It's a simple fix, just shove the GCF mounting code in there :)
Tobias Kammersgaard wrote:
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All that stuff is ready in the SDK
in the \hl2mp\ folders, in cl_dlls, dlls,
: Re: [hlcoders] Re: New Source SDK Beta (Sarkie)
You mean when you create it and under appid 215 textures are missing?
It's a simple fix, just shove the GCF mounting code in there :)
Tobias Kammersgaard wrote:
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[ Picked text/plain from multipart/alternative ] All that stuff is
ready
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