[hlcoders] Second View Model?

2008-03-16 Thread Cale Dunlap
Hello All, It's time for a stumper I've got a case where I need to have the player hold two weapons--each weapon animating independently. Our animations get pretty complex, so instead of trying to make our animator create a bunch of combinations of animations for the left and the right hand,

Re: [hlcoders] Second View Model?

2008-03-16 Thread Jorge Rodriguez
It's definitely possible if you want to go at it from a programming perspective. The engine has no idea about the view model. Take a look at the function C_BasePlayer::GetViewModel() and you'll see that there's a list of view models for each weapon the player has. I think it should be pretty easy

Re: [hlcoders] Second View Model?

2008-03-16 Thread David Shaw
As Jorge Says it's a little complicated as most of the code assumes that the weapon is in the right hand but it is possible. Some pointers in the right direction are: GetViewModel() defaults to 0. Call CBaseViewModel *vm = pOwner-GetViewModel( 1 ); in the SetViewModel function of the weapon so