Hi,
I just adjust my melee attack collision code to use
UTIL_EntitiesInBox() so it support multiple target hit. But the function
is enter a finite loop and never return. I can't debug more deeper,
because I don't have a engine code. Does anyone counter this problem?
Please help me with
] UTIL_EntitiesInBox cause a game to freeze.
Hi,
I just adjust my melee attack collision code to use
UTIL_EntitiesInBox() so it support multiple target hit. But the function
is enter a finite loop and never return. I can't debug more deeper,
because I don't have a engine code. Does anyone counter this problem
Sent: Wednesday, March 18, 2009 2:44 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] UTIL_EntitiesInBox cause a game to freeze.
Post the code that uses it.
-Tony
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