[hlcoders] UTIL_SetSize

2002-04-25 Thread Daniel Johansson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Ok, Im still fooling around with this model thing. I link the entity/model to world with SET_MODEL then I go into the game realizing that the model is not solid. I go back to code to fix this and I

Re: [hlcoders] UTIL_SetSize

2002-04-25 Thread _Phantom_
Johansson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 25, 2002 10:09 PM Subject: [hlcoders] UTIL_SetSize This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Ok, Im still fooling around with this model thing. I link the entity/model

Re: [hlcoders] UTIL_SetSize

2002-04-25 Thread botman
Ok, Im still fooling around with this model thing. I link the entity/model to world with SET_MODEL then I go into the game realizing that the model is not solid. I go back to code to fix this and I have now come to the conclusion that you need to set a size for the model to be solid. Now my

Re: [hlcoders] UTIL_SetSize

2002-04-25 Thread Daniel Johansson
ok, thanks I'll give it a shot :) thanks again! - Original Message - From: _Phantom_ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 25, 2002 11:25 PM Subject: Re: [hlcoders] UTIL_SetSize this is the code used for func_dave (dont ask) in the Erads mod, which is basical

RE: [hlcoders] UTIL_SetSize

2002-04-25 Thread Ken Birdwell
] Subject: Re: [hlcoders] UTIL_SetSize Ok, Im still fooling around with this model thing. I link the entity/model to world with SET_MODEL then I go into the game realizing that the model is not solid. I go back to code to fix this and I have now come to the conclusion that you need to set a size