Hello,
I was wondering if anyone knew how to edit a scientist entity so that he could have a
different skin? I would like to have various scientists in the same level with
different skins, would anyone know a way to code this in or is it allready possible
and I'm just overlooking it.
My guess
The different scientists' skin are tied up into four submodels. So, in your
code, you only have to do :
SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue )
with the correct pmodel, pev, iGroup and iValue.
iValue should have a value between 0 and 3 (or 1 and 4, you'll have to
] Unique sci skins
Hello,
I was wondering if anyone knew how to edit a scientist entity so that he
could have a different skin? I would like to have various scientists in the
same level with different skins, would anyone know a way to code this in or
is it allready possible and I'm just overlooking
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