Re: [hlcoders] VectorRotate

2009-04-24 Thread Janek
, 2009 8:31 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] VectorRotate This is the question I am thinking about. Sounds like the answer is no. I'm trying to determine which transformation of the angles I have to do. If somebody knows, I get it :) 2009/4/23 Jonas

[hlcoders] VectorRotate

2009-04-23 Thread Janek
Hi all, There is something I don't understand with VectorRotate method. I did the following test : Vector vHitBoxPos; QAngle aHitBoxAngles; mstudiobbox_t *pbox = set-pHitbox(j); if ( !pbox ) continue; pPlayer-GetBonePosition( pbox-bone, vHitBoxPos, aHitBoxAngles ); Vector vBefore (10,10,10);

Re: [hlcoders] VectorRotate

2009-04-23 Thread Jonas 'Sortie' Termansen
Can you really invert the angle like that in 3 Dimensional space? - Original Message - From: Janek jan...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, April 23, 2009 5:09 PM Subject: [hlcoders] VectorRotate Hi all

Re: [hlcoders] VectorRotate

2009-04-23 Thread Janek
? - Original Message - From: Janek jan...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, April 23, 2009 5:09 PM Subject: [hlcoders] VectorRotate Hi all, There is something I don't understand with VectorRotate method. I did

Re: [hlcoders] VectorRotate

2009-04-23 Thread Jay Stelly
rotations. Jay -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Janek Sent: Thursday, April 23, 2009 8:31 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] VectorRotate

Re: [hlcoders] VectorRotate

2009-04-23 Thread Janek
...@list.valvesoftware.com] On Behalf Of Janek Sent: Thursday, April 23, 2009 8:31 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] VectorRotate This is the question I am thinking about. Sounds like the answer is no. I'm trying to determine which transformation