Re: [hlcoders] Which are the other 3 mods that get access to the steamworks sdk?

2008-09-30 Thread Nick
How do mods get invovled with this? Who do we have to bribe to be included? bFriday, September 26, 2008/bbr br br br img src=http://storefront.steampowered.com/Steam/Marketing/message/1843/img/5mods.jpg; alt= class=img_tag border=0br br As a part of our continuing efforts to support the MOD

Re: [hlcoders] Which are the other 3 mods that get access to the steamworks sdk?

2008-09-30 Thread Maarten De Meyer
Personally, as far as my mod is concerned, we want to get something releaseworthy first, after that I'm probably gonna ask valve to do a little playtest with us and give us some feedback. But I think prerequisite one is releasing a public beta and get noticed. [ Which is an art in itself. We're

[hlcoders] Which are the other 3 mods that get access to the steamworks sdk?

2008-08-11 Thread W0rf0x
I noticed that Synergy is one of the first 4 mods that get access to the steamworks sdk, so im wondering which are the other 3 mods that get access, and if its possible that more mods will get access to the steamworks sdk in the near future, as this would be a great benefit for the source

Re: [hlcoders] Which are the other 3 mods that get access to the steamworks sdk?

2008-08-11 Thread Wiktor Deresz
On Mon, Aug 11, 2008 at 8:54 AM, [EMAIL PROTECTED] wrote: I noticed that Synergy is one of the first 4 mods that get access to the steamworks sdk, so im wondering which are the other 3 mods that get access, and if its possible that more mods will get access to the steamworks sdk in the near

Re: [hlcoders] Which are the other 3 mods that get access to the steamworks sdk?

2008-08-11 Thread 1nsane
Zombie Panic Source and Age of Chivalry? It would be nice if Valve finally started distributing mods for ?free? over Steam... that would make updating much easier for everyone and less random disconnects when the versions differ. On Mon, Aug 11, 2008 at 9:52 AM, Wiktor Deresz [EMAIL PROTECTED]

Re: [hlcoders] Which are the other 3 mods that get access to the steamworks sdk?

2008-08-11 Thread Garry Newman
Ya, I'll probably start playing mods again if they're proper on Steam. garry On Mon, Aug 11, 2008 at 6:47 PM, 1nsane [EMAIL PROTECTED] wrote: Zombie Panic Source and Age of Chivalry? It would be nice if Valve finally started distributing mods for ?free? over Steam... that would make updating

Re: [hlcoders] Which are the other 3 mods that get access to the steamworks sdk?

2008-08-11 Thread Wiktor Deresz
On Mon, Aug 11, 2008 at 7:47 PM, 1nsane [EMAIL PROTECTED] wrote: Zombie Panic Source and Age of Chivalry? It would be nice if Valve finally started distributing mods for ?free? over Steam... that would make updating much easier for everyone and less random disconnects when the versions

Re: [hlcoders] Which are the other 3 mods that get access to the steamworks sdk?

2008-08-11 Thread Cory de La Torre
Thats quite lazy of you. On Mon, Aug 11, 2008 at 11:03 AM, Garry Newman [EMAIL PROTECTED]wrote: Ya, I'll probably start playing mods again if they're proper on Steam. garry On Mon, Aug 11, 2008 at 6:47 PM, 1nsane [EMAIL PROTECTED] wrote: Zombie Panic Source and Age of Chivalry? It

Re: [hlcoders] Which are the other 3 mods that get access to the steamworks sdk?

2008-08-11 Thread Adam amckern McKern
They where going to do SvenCoop back in the day, but never did, so i spose it will never happen, unless the mod goes retail. Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 8/12/08, Wiktor Deresz [EMAIL PROTECTED] wrote: From: Wiktor Deresz [EMAIL PROTECTED]

Re: [hlcoders] Which are the other 3 mods that get access to the steamworks sdk?

2008-08-11 Thread Jonathan Murphy
I remember quite some time ago I was invited to a discussion on doing this (on a forum somewhere, can't remember where :( but Valve was involved). The questions were along the lines of What would you like Steam to do for mods? and someone from Valve said they were planning on a system to allow