RE: [hlcoders] manipulating hull / bbox

2004-12-13 Thread Jay Stelly
Sent: Saturday, December 11, 2004 2:09 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] manipulating hull / bbox Thanks. I wasn't trying to just changing the standing/crouhcing hulls, I was trying to _add_ more hulls. I think I've figured it out, it's probably not a clean

RE: [hlcoders] manipulating hull / bbox

2004-12-12 Thread Jay Stelly
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hasan Aljudy Sent: Saturday, December 11, 2004 2:09 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] manipulating hull / bbox Thanks. I wasn't trying to just changing the standing/crouhcing hulls, I was trying

Re: [hlcoders] manipulating hull / bbox

2004-12-11 Thread Hasan Aljudy
to see the player box in thirdperson mode. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hasan Aljudy Sent: Friday, December 10, 2004 1:59 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] manipulating hull / bbox ok, I thought so

[hlcoders] manipulating hull / bbox

2004-12-10 Thread Hasan Aljudy
is it possible to change the size/dimensions of the player's bounding box through code? Also, does the Single Player have a model for the player? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] manipulating hull / bbox

2004-12-10 Thread David Nelson
Subject: [hlcoders] manipulating hull / bbox is it possible to change the size/dimensions of the player's bounding box through code? Also, does the Single Player have a model for the player? ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] manipulating hull / bbox

2004-12-10 Thread Hasan Aljudy
--- From: [EMAIL PROTECTED] Date: 12/10/04 12:42:22 To: hlcoders Subject: [hlcoders] manipulating hull / bbox is it possible to change the size/dimensions of the player's bounding box through code? Also, does the Single Player have a model for the player

RE: [hlcoders] manipulating hull / bbox

2004-12-10 Thread Jay Stelly
: [hlcoders] manipulating hull / bbox ok, I thought so. for the bbox, I'm not sure, but after several hours of searching I found this CBaseEntity::SetSize but I'm not sure it works the way I think it does. is there a coonsole command or someway to display the box around my player (assuming I'm