Sent: Saturday, December 11, 2004 2:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] manipulating hull / bbox
Thanks.
I wasn't trying to just changing the standing/crouhcing
hulls, I was
trying to _add_ more hulls.
I think I've figured it out, it's probably not a clean
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Hasan Aljudy
Sent: Saturday, December 11, 2004 2:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] manipulating hull / bbox
Thanks.
I wasn't trying to just changing the standing/crouhcing
hulls, I was trying
to see the player box in thirdperson mode.
Jay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Hasan Aljudy
Sent: Friday, December 10, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] manipulating hull / bbox
ok, I thought so
is it possible to change the size/dimensions of the player's bounding
box through code?
Also, does the Single Player have a model for the player?
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Subject: [hlcoders] manipulating hull / bbox
is it possible to change the size/dimensions of the player's bounding
box through code?
Also, does the Single Player have a model for the player?
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From: [EMAIL PROTECTED]
Date: 12/10/04 12:42:22
To: hlcoders
Subject: [hlcoders] manipulating hull / bbox
is it possible to change the size/dimensions of the player's bounding
box through code?
Also, does the Single Player have a model for the player
: [hlcoders] manipulating hull / bbox
ok, I thought so.
for the bbox, I'm not sure, but after several hours of
searching I found this CBaseEntity::SetSize but I'm not sure
it works the way I think it does.
is there a coonsole command or someway to display the box
around my player (assuming I'm
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