[hlcoders] mod randomly stops drawing viewmodels of weapons.

2009-01-23 Thread Yorg Kuijs
Hey list, weird issue some testers of my mod have been having, I only got this like once a long time ago, I also seen it happen several times in the mod Smashball so I know I'm not the only one who has this bug. at random times it stops drawing the viewmodels for some players, they can still

Re: [hlcoders] mod randomly stops drawing viewmodels of weapons.

2009-01-23 Thread Olly
Ask them to type cl_predictionlist (assuming you are using CPredictedViewmodel) they should see 'viewmodel' or 'predicted_viewmodel' in the list. If not, chances are (not always, see below), the entity has been removed for some reason (check code?). There is probobly better ways of checking for

Re: [hlcoders] mod randomly stops drawing viewmodels of weapons.

2009-01-23 Thread Adam amckern McKern
: From: Yorg Kuijs yorg.ku...@home.nl Subject: [hlcoders] mod randomly stops drawing viewmodels of weapons. To: hlcoders@list.valvesoftware.com Received: Saturday, 24 January, 2009, 1:21 AM Hey list, weird issue some testers of my mod have been having, I only got this like once a long time ago

Re: [hlcoders] mod randomly stops drawing viewmodels of weapons.

2009-01-23 Thread Jed
Funny you should mention this. It just started to happen occasionally in our mod about the same time the stuck HL2.exe thing started happening as well. 2009/1/23 Yorg Kuijs yorg.ku...@home.nl: Hey list, weird issue some testers of my mod have been having, I only got this like once a long

Re: [hlcoders] mod randomly stops drawing viewmodels of weapons.

2009-01-23 Thread Justin Krenz
I was able to record a demo of this happening in Smashball. I traced it back to EF_NODRAW being set on the client entity for some unknown reason. The client code sets EF_NODRAW on the weapon model on weapon switch but then removes it when it switches to the new weapon. Yet, when this bug is