Re: [hlcoders] temporarily freezing animations

2009-01-30 Thread Yorg Kuijs
Still haven't been able to freeze animations, is it even possible? here's some code I think should have worked: In basecombatweapon.cpp: void CBaseCombatWeapon::Operator_FrameUpdate( CBaseCombatCharacter *pOperator ) { // Update and dispatch the viewmodel events CBasePlayer *pOwner =

[hlcoders] temporarily freezing animations

2009-01-28 Thread Yorg Kuijs
Hey list, recently been trying to freeze weapon animations while a bool is set to true, I'm not really sure what needs to be done and where though, I believe StudioFrameAdvance should not be called, but animation still continue, there's also the playbackrate but I'm not sure if setting it to