Still haven't been able to freeze animations, is it even possible?
here's some code I think should have worked:
In basecombatweapon.cpp:
void CBaseCombatWeapon::Operator_FrameUpdate( CBaseCombatCharacter
*pOperator )
{
// Update and dispatch the viewmodel events
CBasePlayer *pOwner =
Hey list,
recently been trying to freeze weapon animations while a bool is set to
true, I'm not really sure what needs to be done and where though, I
believe StudioFrameAdvance should not be called, but animation still
continue, there's also the playbackrate but I'm not sure if setting it
to
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