Re: [hlcoders] Full body animation

2001-12-07 Thread botman
Does anyone know which flags have to be set for a full body animation (like the death animations)? If I don't set the pev-deadflag to something other than DEAD_NO, my animation is only played by the player's top half. Basically, my animation has the player kneel down, so I can't separate it

Re: [hlcoders] Full body animation

2001-12-07 Thread Georges Giroux
Subject: Re: [hlcoders] Full body animation Does anyone know which flags have to be set for a full body animation (like the death animations)? If I don't set the pev-deadflag to something other than DEAD_NO, my animation is only played by the player's top half. Basically, my animation has

Re: [hlcoders] Full body animation

2001-12-07 Thread omega
Subject: RE: [hlcoders] Full body animation It depends what ACT_ you are doing. Look in player.cpp SetAnimation(). If it's ACT_WALK then you will have a gaitsequence applied. If it's something like HOP, LEAP, DIESIMPLE then the gaitsequence is 0. I'd add your own so you can avoid

RE: [hlcoders] Full body animation

2001-12-07 Thread Ken Birdwell
Just set the players pev-gaitsequence to 0 and nothing will play on the lower body. Look at case statement for ACT_HOP, ACT_DIESIMPLE, etc. in CBasePlayer::SetAnimation() for examples. Those are all full body animations. -Original Message-From: Georges Giroux [mailto:[EMAIL