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Just
set the players pev->gaitsequence to 0 and nothing will play on the lower
body. Look at case statement for ACT_HOP, ACT_DIESIMPLE, etc. in
CBasePlayer::SetAnimation() for examples. Those are all full body
animations.
-----Original Message-----
From: Georges Giroux [mailto:[EMAIL PROTECTED]] Sent: Friday, December 07, 2001 6:43 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Full body animation
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- [hlcoders] Full body animation Georges Giroux
- Re: [hlcoders] Full body animation botman
- Re: [hlcoders] Full body animation Georges Giroux
- RE: [hlcoders] Full body animation Mark Gornall
- Ken Birdwell

