its not even that.
remove any L# tags from the animation line.

LX/LY = motion extraction aka: gait.
if a sequence doesnt have that, when its being called, the active
gaitsequence doesnt have any effect because the primary overrides it (look
at swimming/treading water/hover/jump/longjump etc.)

-omega
Blackened Interactive
http://www.nofadz.com/blackened
IRC: irc.gamesnet.net channel: #blackened-interactive
Assistant Coder, Underhive (http://www.underhive.com)

----- Original Message -----
From: "Mark Gornall" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 07, 2001 10:39 AM
Subject: RE: [hlcoders] Full body animation


> It depends what ACT_ you are doing. Look in player.cpp SetAnimation(). If
> it's ACT_WALK then you will have a gaitsequence applied. If it's something
> like HOP, LEAP, DIESIMPLE then the gaitsequence is 0. I'd add your own so
> you can avoid the gaitsequence if you don't want it.
>
> Routetwo.
> http://www.planethalflife.com/vampire
>
>
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