RE: [hlcoders] missing activity ACT_HL2MP_GESTURE_RELOAD_CROSSBOW

2006-10-01 Thread bloodykenny
Thanks looks good - no more errors so far - I filed for this: http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=53 At 2006/09/17 02:32 PM, Hyperjag 3 wrote: This error happens because Valve never made crossbow reload animations for the playermodels, but told it to use

RE: [hlcoders] missing activity ACT_HL2MP_GESTURE_RELOAD_CROSSBOW

2006-09-17 Thread Hyperjag 3
This error happens because Valve never made crossbow reload animations for the playermodels, but told it to use ACT_HL2MP_GESTURE_RELOAD_CROSSBOW in the acttable anyway. In my mod, I just changed the acttable so that it uses ACT_HL2MP_GESTURE_RELOAD_AR2 like most of the other weapons do. It has

Re: [hlcoders] missing activity ACT_HL2MP_GESTURE_RELOAD_CROSSBOW

2006-09-17 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] while we're on the topic of crossbows, there's also an assert that pops up because the crossbow entity doesn't have a valid activity or something to that extent. On 9/17/06, Hyperjag 3 [EMAIL PROTECTED] wrote: This error happens because Valve