Thanks looks good - no more errors so far - I filed for this:
http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=53
At 2006/09/17 02:32 PM, Hyperjag 3 wrote:
This error happens because Valve never made crossbow reload animations for
the playermodels, but told it to use
This error happens because Valve never made crossbow reload animations for
the playermodels, but told it to use ACT_HL2MP_GESTURE_RELOAD_CROSSBOW in
the acttable anyway. In my mod, I just changed the acttable so that it uses
ACT_HL2MP_GESTURE_RELOAD_AR2 like most of the other weapons do. It has
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while we're on the topic of crossbows, there's also an assert that pops up
because the crossbow entity doesn't have a valid activity or something to
that extent.
On 9/17/06, Hyperjag 3 [EMAIL PROTECTED] wrote:
This error happens because Valve
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