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while we're on the topic of crossbows, there's also an assert that pops up
because the crossbow entity doesn't have a valid activity or something to
that extent.

On 9/17/06, Hyperjag 3 <[EMAIL PROTECTED]> wrote:
>
> This error happens because Valve never made crossbow reload animations for
> the playermodels, but told it to use ACT_HL2MP_GESTURE_RELOAD_CROSSBOW in
> the acttable anyway.  In my mod, I just changed the acttable so that it
> uses
> ACT_HL2MP_GESTURE_RELOAD_AR2 like most of the other weapons do.  It has
> nothing to do with episodic content as far as I know.
>
>
> >From: [EMAIL PROTECTED]
> >Reply-To: [email protected]
> >To: [email protected]
> >Subject: [hlcoders] missing activity ACT_HL2MP_GESTURE_RELOAD_CROSSBOW
> >Date: Sun, 17 Sep 2006 13:23:56 -0500
> >
> >I thought this came up before, but maybe not.  Anyone know how to get rid
> >of these?
> >
> >CBaseAnimatingOverlay::AddGesture:  model
> models/humans/Group03/Male_01.mdl
> >missing activity ACT_HL2MP_GESTURE_RELOAD_CROSSBOW
> >CBaseAnimatingOverlay::AddGesture:  model
> >models/humans/Group03/female_03.mdl missing activity
> >ACT_HL2MP_GESTURE_RELOAD_CROSSBOW
> >
> >Is this an Episodic vs non-Episodic model issue maybe?
>
>
>
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>
>


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ts2do
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