-- [ Picked text/plain from multipart/alternative ] while we're on the topic of crossbows, there's also an assert that pops up because the crossbow entity doesn't have a valid activity or something to that extent.
On 9/17/06, Hyperjag 3 <[EMAIL PROTECTED]> wrote: > > This error happens because Valve never made crossbow reload animations for > the playermodels, but told it to use ACT_HL2MP_GESTURE_RELOAD_CROSSBOW in > the acttable anyway. In my mod, I just changed the acttable so that it > uses > ACT_HL2MP_GESTURE_RELOAD_AR2 like most of the other weapons do. It has > nothing to do with episodic content as far as I know. > > > >From: [EMAIL PROTECTED] > >Reply-To: [email protected] > >To: [email protected] > >Subject: [hlcoders] missing activity ACT_HL2MP_GESTURE_RELOAD_CROSSBOW > >Date: Sun, 17 Sep 2006 13:23:56 -0500 > > > >I thought this came up before, but maybe not. Anyone know how to get rid > >of these? > > > >CBaseAnimatingOverlay::AddGesture: model > models/humans/Group03/Male_01.mdl > >missing activity ACT_HL2MP_GESTURE_RELOAD_CROSSBOW > >CBaseAnimatingOverlay::AddGesture: model > >models/humans/Group03/female_03.mdl missing activity > >ACT_HL2MP_GESTURE_RELOAD_CROSSBOW > > > >Is this an Episodic vs non-Episodic model issue maybe? > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ts2do -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

