Re: [hlcoders] Graphical Debugging

2008-09-02 Thread Tom Leighton
+showbudget? Maarten De Meyer wrote: This mail is intended more for valve employees than the list I guess, but you never know. Simple question, as usual: is there a way to do some graphical debugging in Source, similar to eg nvperfhud or the likes? [ where you can see contents of

Re: [hlcoders] Graphical Debugging

2008-09-02 Thread botman
Maarten De Meyer wrote: This mail is intended more for valve employees than the list I guess, but you never know. Simple question, as usual: is there a way to do some graphical debugging in Source, similar to eg nvperfhud or the likes? [ where you can see contents of rendertargets per

Re: [hlcoders] Graphical Debugging

2008-09-02 Thread Maarten De Meyer
/me hits myself in the head. Should've thought of that myself, I didn't think it'd work out of the box with a random directx application. [ Although I have a habit of looking down on pix for windows, it's absolute horror compared to the xbox version :p ] Thanks! Maarten De Meyer wrote: This

Re: [hlcoders] Graphical Debugging

2008-09-02 Thread botman
Maarten De Meyer wrote: /me hits myself in the head. Should've thought of that myself, I didn't think it'd work out of the box with a random directx application. [ Although I have a habit of looking down on pix for windows, it's absolute horror compared to the xbox version :p ] Yeah. The