Re[2]: [hlcoders] UTIL_ScreenFadeAll

2002-04-30 Thread Cruise
-BEGIN PGP SIGNED MESSAGE- Hash: MD5 I used the VGUI :P Just a Class that literally draws a VGUI Panel across the full screen and then you can play with the opacity and colour and speed of effects to your hearts content... Just a thought... Hm, I needed just one line for that

Re: Re[2]: [hlcoders] UTIL_ScreenFadeAll

2002-04-30 Thread Miguel Aleman
seconds. UTIL_ScreenFade( pVictim, Vector(0,0,0), 4, 1, 255, FFADE_IN); Makes the screen black for the 'pVictim' player. Lasts 4 seconds. -z80x86 - Original Message - From: Cruise [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, April 30, 2002 5:21 AM Subject: Re[2]: [hlcoders

Re: Re[2]: [hlcoders] UTIL_ScreenFadeAll

2002-04-30 Thread Cortex
ALL RIGHT !!! I got it to work fine :) Thx to all who helped me :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Cruise [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, April 30, 2002 12:21 PM Subject: Re[2]: [hlcoders] UTIL_ScreenFadeAll