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I used the VGUI :P
Just a Class that literally draws a VGUI Panel across the full screen
and then you can play with the opacity and colour and speed of effects
to your hearts content...
Just a thought...
Hm, I needed just one line for that
seconds.
UTIL_ScreenFade( pVictim, Vector(0,0,0), 4, 1, 255, FFADE_IN);
Makes the screen black for the 'pVictim' player. Lasts 4 seconds.
-z80x86
- Original Message -
From: Cruise [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, April 30, 2002 5:21 AM
Subject: Re[2]: [hlcoders
ALL RIGHT !!!
I got it to work fine :)
Thx to all who helped me :)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Cruise [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, April 30, 2002 12:21 PM
Subject: Re[2]: [hlcoders] UTIL_ScreenFadeAll
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