This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Don't bother. Here are some examples of fades from the server-side.
UTIL_ScreenFade( this, Vector(170,0,0), 1.5, 0, 100, FFADE_IN); Makes the screen a dark red for the 'this' player. Lasts only 1.5 seconds. UTIL_ScreenFade( pVictim, Vector(0,0,0), 4, 1, 255, FFADE_IN); Makes the screen black for the 'pVictim' player. Lasts 4 seconds. -z80x86 ----- Original Message ----- From: "Cruise" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, April 30, 2002 5:21 AM Subject: Re[2]: [hlcoders] UTIL_ScreenFadeAll > -----BEGIN PGP SIGNED MESSAGE----- > Hash: MD5 > > I used the VGUI :P > > Just a Class that literally draws a VGUI Panel across the full screen > and then you can play with the opacity and colour and speed of effects > to your hearts content... > > Just a thought... > > > > Hm, I needed just one line for that effect: > > > UTIL_ScreenFadeAll(Vector(255, 255, 255), 0.8, 1.0, 255, 0); > > > This will fade the screen to white and back. > > > ----- Original Message ----- > > From: "Cortex" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Tuesday, April 30, 2002 11:43 AM > > Subject: Re: [hlcoders] UTIL_ScreenFadeAll > > > >> mmmhhh... Thx for the tip, but it doesn't as good as I expect :( > >> Indeed, I wanted to fade really the screen... With your method, the screen > >> is instantaneous "blacked out" (I've tried to change the duration value, > > but > >> in vain :( ). > >> > >> Am I the only one to have this problem ?? > >> > >> - Cortex : mapper & coder www.hlalbator.fr.st > >> > >> ----- Original Message ----- > >> From: "Mike Blowers" <[EMAIL PROTECTED]> > >> To: <[EMAIL PROTECTED]> > >> Sent: Tuesday, April 30, 2002 10:55 AM > >> Subject: Re: [hlcoders] UTIL_ScreenFadeAll > >> > >> > >> > I've previously done a similar thing... Here's the 2 lines of code I > > used: > >> > > >> > // Turn on > >> > UTIL_ScreenFade( m_pPlayer, Vector(50,50,50), 0, 5, 200, FFADE_STAYOUT); > >> > > >> > // Turn off > >> > UTIL_ScreenFade( m_pPlayer, Vector(50,50,50), 0, 1, 200, FFADE_OUT); > >> > > >> > I think you'll find the problem is you are using FFADE_IN to remove the > >> > STAYOUT effect, which won't work... you need FFADE_OUT. > >> > > >> > Mike. > >> > ----- Original Message ----- > >> > From: "Cortex" <[EMAIL PROTECTED]> > >> > To: <[EMAIL PROTECTED]> > >> > Sent: Tuesday, April 30, 2002 7:34 AM > >> > Subject: [hlcoders] UTIL_ScreenFadeAll > >> > > >> > > >> > > Hello, > >> > > > >> > > I'm having trouble with this function :( > >> > > I wanted to fade the screen juste before a round ends. So, I put this > > on > >> > the > >> > > right place : > >> > > > >> > > UTIL_ScreenFadeAll ( Vector(0,0,0), 3, 1, 255, FFADE_OUT | > >> > FFADE_STAYOUT ); > >> > > > >> > > But, I want that the screen returns to his normal state ! So, I put > > this > >> > in > >> > > an other function : > >> > > > >> > > UTIL_ScreenFadeAll ( Vector(0,0,0), 3, 1, 255, FFADE_IN ); > >> > > > >> > > The problem I have is that the FFADE_IN effect doesn't work... If > > I > >> > set > >> > > it a green color (for test purpose only :) ), the green stays all the > >> time > >> > > at the screen (so, it does the same with the black). It's really > >> annoying > >> > > for gameplay LOL > >> > > > >> > > It must be a big error from me but I can't figure it me out :( Does > >> anyone > >> > > see it ???????? > >> > > > >> > > - Cortex : mapper & coder www.hlalbator.fr.st > >> > > > >> > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > >> > > > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please >visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > [ Cruise / www.casual-tempest.net ] > > -----BEGIN PGP SIGNATURE----- > Version: 2.6 > > iQCVAwUAPM5wFvdi0Z5STRufAQEwoQP/VsBOizIh/uATCojpUVa159hi4n8er0Rr > GSoB8LbVazq6az2eKi/i7E8etNe4y5qZjqyIs2WrviNVgk8d90ySquZFUgQNDh0t > crAzaGsuuOPa6Y6FpkCYFCg6zTk4iv/8gihqC0Gm8Ba8Er/Xxu46nIvjzF1KAvjt > m3UElQdz8rQ= > =0Pmr > -----END PGP SIGNATURE----- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

