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I used the VGUI :P

Just a Class that literally draws a VGUI Panel across the full screen
and then you can play with the opacity and colour and speed of effects
to your hearts content...

Just a thought...


> Hm, I needed just one line for that effect:

>     UTIL_ScreenFadeAll(Vector(255, 255, 255), 0.8, 1.0, 255, 0);

> This will fade the screen to white and back.

> ----- Original Message -----
> From: "Cortex" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, April 30, 2002 11:43 AM
> Subject: Re: [hlcoders] UTIL_ScreenFadeAll


>> mmmhhh... Thx for the tip, but it doesn't as good as I expect :(
>> Indeed, I wanted to fade really the screen... With your method, the screen
>> is instantaneous "blacked out" (I've tried to change the duration value,
> but
>> in vain :(  ).
>>
>> Am I the only one to have this problem ??
>>
>>       - Cortex : mapper & coder www.hlalbator.fr.st
>>
>> ----- Original Message -----
>> From: "Mike Blowers" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>
>> Sent: Tuesday, April 30, 2002 10:55 AM
>> Subject: Re: [hlcoders] UTIL_ScreenFadeAll
>>
>>
>> > I've previously done a similar thing... Here's the 2 lines of code I
> used:
>> >
>> > //    Turn on
>> > UTIL_ScreenFade( m_pPlayer, Vector(50,50,50), 0, 5, 200, FFADE_STAYOUT);
>> >
>> > //    Turn off
>> > UTIL_ScreenFade( m_pPlayer, Vector(50,50,50), 0, 1, 200, FFADE_OUT);
>> >
>> > I think you'll find the problem is you are using FFADE_IN to remove the
>> > STAYOUT effect, which won't work... you need FFADE_OUT.
>> >
>> > Mike.
>> > ----- Original Message -----
>> > From: "Cortex" <[EMAIL PROTECTED]>
>> > To: <[EMAIL PROTECTED]>
>> > Sent: Tuesday, April 30, 2002 7:34 AM
>> > Subject: [hlcoders] UTIL_ScreenFadeAll
>> >
>> >
>> > > Hello,
>> > >
>> > > I'm having trouble with this function :(
>> > > I wanted to fade the screen juste before a round ends. So, I put this
> on
>> > the
>> > > right place :
>> > >
>> > > UTIL_ScreenFadeAll ( Vector(0,0,0), 3, 1, 255, FFADE_OUT |
>> > FFADE_STAYOUT );
>> > >
>> > > But, I want that the screen returns to his normal state ! So, I put
> this
>> > in
>> > > an other function :
>> > >
>> > > UTIL_ScreenFadeAll ( Vector(0,0,0), 3, 1, 255, FFADE_IN );
>> > >
>> > >     The problem I have is that the FFADE_IN effect doesn't work... If
> I
>> > set
>> > > it a green color (for test purpose only :) ), the green stays all the
>> time
>> > > at the screen (so, it does the same with the black). It's really
>> annoying
>> > > for gameplay LOL
>> > >
>> > > It must be a big error from me but I can't figure it me out :( Does
>> anyone
>> > > see it ????????
>> > >
>> > >       - Cortex : mapper & coder www.hlalbator.fr.st
>> > >
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >
>> > >
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>

> _______________________________________________
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[ Cruise / www.casual-tempest.net ]

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