-----BEGIN PGP SIGNED MESSAGE----- Hash: MD5 I used the VGUI :P
Just a Class that literally draws a VGUI Panel across the full screen and then you can play with the opacity and colour and speed of effects to your hearts content... Just a thought... > Hm, I needed just one line for that effect: > UTIL_ScreenFadeAll(Vector(255, 255, 255), 0.8, 1.0, 255, 0); > This will fade the screen to white and back. > ----- Original Message ----- > From: "Cortex" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, April 30, 2002 11:43 AM > Subject: Re: [hlcoders] UTIL_ScreenFadeAll >> mmmhhh... Thx for the tip, but it doesn't as good as I expect :( >> Indeed, I wanted to fade really the screen... With your method, the screen >> is instantaneous "blacked out" (I've tried to change the duration value, > but >> in vain :( ). >> >> Am I the only one to have this problem ?? >> >> - Cortex : mapper & coder www.hlalbator.fr.st >> >> ----- Original Message ----- >> From: "Mike Blowers" <[EMAIL PROTECTED]> >> To: <[EMAIL PROTECTED]> >> Sent: Tuesday, April 30, 2002 10:55 AM >> Subject: Re: [hlcoders] UTIL_ScreenFadeAll >> >> >> > I've previously done a similar thing... Here's the 2 lines of code I > used: >> > >> > // Turn on >> > UTIL_ScreenFade( m_pPlayer, Vector(50,50,50), 0, 5, 200, FFADE_STAYOUT); >> > >> > // Turn off >> > UTIL_ScreenFade( m_pPlayer, Vector(50,50,50), 0, 1, 200, FFADE_OUT); >> > >> > I think you'll find the problem is you are using FFADE_IN to remove the >> > STAYOUT effect, which won't work... you need FFADE_OUT. >> > >> > Mike. >> > ----- Original Message ----- >> > From: "Cortex" <[EMAIL PROTECTED]> >> > To: <[EMAIL PROTECTED]> >> > Sent: Tuesday, April 30, 2002 7:34 AM >> > Subject: [hlcoders] UTIL_ScreenFadeAll >> > >> > >> > > Hello, >> > > >> > > I'm having trouble with this function :( >> > > I wanted to fade the screen juste before a round ends. So, I put this > on >> > the >> > > right place : >> > > >> > > UTIL_ScreenFadeAll ( Vector(0,0,0), 3, 1, 255, FFADE_OUT | >> > FFADE_STAYOUT ); >> > > >> > > But, I want that the screen returns to his normal state ! So, I put > this >> > in >> > > an other function : >> > > >> > > UTIL_ScreenFadeAll ( Vector(0,0,0), 3, 1, 255, FFADE_IN ); >> > > >> > > The problem I have is that the FFADE_IN effect doesn't work... If > I >> > set >> > > it a green color (for test purpose only :) ), the green stays all the >> time >> > > at the screen (so, it does the same with the black). It's really >> annoying >> > > for gameplay LOL >> > > >> > > It must be a big error from me but I can't figure it me out :( Does >> anyone >> > > see it ???????? >> > > >> > > - Cortex : mapper & coder www.hlalbator.fr.st >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders [ Cruise / www.casual-tempest.net ] -----BEGIN PGP SIGNATURE----- Version: 2.6 iQCVAwUAPM5wFvdi0Z5STRufAQEwoQP/VsBOizIh/uATCojpUVa159hi4n8er0Rr GSoB8LbVazq6az2eKi/i7E8etNe4y5qZjqyIs2WrviNVgk8d90ySquZFUgQNDh0t crAzaGsuuOPa6Y6FpkCYFCg6zTk4iv/8gihqC0Gm8Ba8Er/Xxu46nIvjzF1KAvjt m3UElQdz8rQ= =0Pmr -----END PGP SIGNATURE----- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

