Last time we have you for a sleep over!, I'm telling mom!.
-Original Message-
From: Ken Birdwell
To: '[EMAIL PROTECTED]'
Sent: 12/5/01 6:39 PM
Subject: RE: [hlcoders] [OT] question to valve, curious
no sounds kind of nasty, like we're refusing and keeping it to
ourselves. The answer
http://www.moddev.net/files/planet half-life - half-life bloopers.mp3 - 2.24mb
is the correct address.
Made it clickable:
http://www.moddev.net/files/planet%20half-life%20-%20half-life%20bloopers.mp3
:)
Florian.
___
To unsubscribe, edit your
muy gracias =) - Original Message - From: Florian Zschocke Sent: Thursday, December 06, 2001 8:06 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [OT] question to valve, curious http://www.moddev.net/files/planet half-life - half-life bloopers.mp3 - 2.24mb is the correct address.Made
[DRP]Avatar-X wrote:
I don't have those either! :(
Dammit i played Duke like a nutcase but i only had Compuserve back then, i missed
out on
a lot of multiplayer and stuff
Can someone link me? :P
Okay, here is what I got:
OMG that editor was ...
No comment!
:o
I played that game too, but it is illegal for me (It is banned in germany)
but thats why you got to have GOOD mates!
:D
Cheers
Snoogie
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]Im Auftrag von C. Graves
Gesendet:
E drive?
~Ghoul
Lets leave it at that...
E drive?
Yes. All my HL stuff is on it's own drive. (I'm not lame, really I'm not...)
-James Corvidae Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.underhive.com)
Hey guys, I have a few questions about coding a joystick into a mod. If you have ever played Flight Simulator by MS or any other good ones you'll know that you can use the dial found on most joysticks to control your speed. Well in the mod I am researching this for you fly an airplane and I would
I'll assume you already tried to do a Build-Rebuild All. If not, try
that first.
I did, yes. Same result.
If you have tried that try running dumpbin /exports (from the MSVC bin
directory) of the client.dll file to see if it can dump the exported
function names. Perhaps the client.dll is
I used this function but I didn't work
;(
I forgot the \n ;)
Thanks Botman :-}
CortexHL
Albator coder mapperwww.hlalbator.fr.st
- Original Message -
From:
botman
How about a blooper where the
skinner/modeler let there kids do the characters?
Scene 1:
[Head shot of Barney talking to camera]
Barney: hey you dont actually
expect me to say my lines looking like this, eh?
[FAST ZOOM OUT TO REVEAL A CRAYON
COLOURED BARNEY or MATCH STICK BODY
I had to seach bluesnews for a while, but I found 'em.
http://www.3drealms.com/duke3d/outtakes.html
Those are so funny (again)!
Tim
I don't have those either! :(
Dammit i played Duke like a nutcase but i only had Compuserve back then, i
missed out on
a lot of multiplayer and stuff
Can
ROFL!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Tim Faehnle
Sent: Thursday, December 06, 2001 7:08 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] [OT] question to valve, curious
I had to seach bluesnews for a while, but I found 'em.
The thing is, I've only changed one line in the file (to initialize the
system I was working on in HUD_Init), and that change was over a
month ago.
All I was doing when the error started occurring was playing with some
timings in some custom effects I was working on, called from the TriAPI.
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