Could
it be you changed the bullet type somewhere? Try stepping trough the code with
some breakpoints. Track down that m_9mmAmmo var. I know I fucked up the ammo one
time witch caused the same problems.
Hope
that helped!
Scare,
Hostile Intent Coder
-Oorspronkelijk
bericht-Van
Who
can tell me how to create that lensflare fx?
Scare
Yes, in debugging, I saw that this is this
damn m_9mmAmmo var which
causes my problem...
I think I'll redo all the ammo system
in order to know exactly what the vars
store,
what the functions do, etc...
but... I had this bug since I used SDK 2.2
(I didn't make any changes...).
-
Simple. All you do is on the client side
trace from the players angles to the origin of the map or the ent. Then
you draw the TriAPI according to the ents angles to the player. And if its
not in the view dont render it.
Philip Plantewww.illicitstudios.com
- Original Message -
Hey,
I was wondering if anyone has any example code on sending a packet to
a server (such as "info"). I read the server protocol.txt but i still am not
sure what to do. Any help on this topic would be nice. I am trying to get a
connection using winsock but am having problems sending t
I was wondering if anyone has tried to compile
the HL SDK with .net yet?
I just got my Beta copy of it, but I'm going
away for a few days so wont have time to test it with HL SDK.
Not that I will probably end up using it for
HL editing, just curious to know.
Thanks,
Michael ShimminsThe Abscon
Yeah, I have and it works pefectly without any editing.
- Original Message -
From:
Michael
Shimmins
To: [EMAIL PROTECTED]
Sent: Monday, January 14, 2002 5:47
PM
Subject: [hlcoders] .net and the HL
SDK
I was wondering if anyone has tried to
compile the
Does anyone know if viewmodels are affected by the topcolor/bottom color
command if palated correctly?
What I am hopeing for is being able to make 1 viewmodel, that I can use in a
team play style game, that will change colors to math the team color.
Just makes life a bit easier I think.
Dave
How in gods name did you get it to work in
.net? and why in gods name would you want to anyway!
-Original Message-From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Miguel
AlemanSent: Monday, January 14, 2002 7:21 PMTo:
[EMAIL PROTECTED]Subject: Re: [hlcoders]
EH?
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of
KujaSent: Tuesday, 15 January 2002 11:39 AMTo:
[EMAIL PROTECTED]Subject: RE: [hlcoders] .net and the
HL SDK
How in god
of course... note TFC's view models.
-av
"Dave R. Meyers" wrote:
> Does anyone know if viewmodels are affected by the topcolor/bottom color
> command if palated correctly?
>
> What I am hopeing for is being able to make 1 viewmodel, that I can use in a
> team play style game, that will change c
How: I loaded it.
Why: It's easier to program with.
- Original Message -
From:
Michael
Shimmins
To: [EMAIL PROTECTED]
Sent: Monday, January 14, 2002 7:30
PM
Subject: RE: [hlcoders] .net and the HL
SDK
EH?
Michael Shimmins
The Absconder Effect (
I am still having trouble getting the hit boxes to work on players using
hull 3. The models clip correctly but they are hard to shoot, bullets etc go
right through them, or hit them in an unexpected location. Like shooting
them in the groin results in a head shot!. Below is code we use:
#define V
You may have bugs with the animations that are being hidden by the gait
sequence. As a test case, run your players with their gaitsequence always
set to 0 and see where their model is draw. Where they are drawn is the
location the server is using for traceline collisions. If these are
radically
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