RE: [hlcoders] Weapons anims

2002-01-14 Thread P.Gielens
Could it be you changed the bullet type somewhere? Try stepping trough the code with some breakpoints. Track down that m_9mmAmmo var. I know I fucked up the ammo one time witch caused the same problems.   Hope that helped!   Scare, Hostile Intent Coder    -Oorspronkelijk bericht-Van

[hlcoders] Lensflare

2002-01-14 Thread P.Gielens
Who can tell me how to create that lensflare fx?   Scare

Re: [hlcoders] Weapons anims

2002-01-14 Thread Cortex
Yes, in debugging, I saw that this is this damn m_9mmAmmo var which causes my problem...   I think I'll redo all the ammo system in order to know exactly what the vars store, what the functions do, etc...   but... I had this bug since I used SDK 2.2 (I didn't make any changes...). -

Re: [hlcoders] Lensflare

2002-01-14 Thread Philip Plante
Simple.  All you do is on the client side trace from the players angles to the origin of the map or the ent.  Then you draw the TriAPI according to the ents angles to the player.  And if its not in the view dont render it. Philip Plantewww.illicitstudios.com - Original Message -

[hlcoders] Sending packets to server

2002-01-14 Thread Keith023
Hey, I was wondering if anyone has any example code on sending a packet to a server (such as "info"). I read the server protocol.txt but i still am not sure what to do. Any help on this topic would be nice. I am trying to get a connection using winsock but am having problems sending t

[hlcoders] .net and the HL SDK

2002-01-14 Thread Michael Shimmins
I was wondering if anyone has tried to compile the HL SDK with .net yet? I just got my Beta copy of it, but I'm going away for a few days so wont have time to test it with HL SDK. Not that I will probably end up using it for HL editing, just curious to know. Thanks, Michael ShimminsThe Abscon

Re: [hlcoders] .net and the HL SDK

2002-01-14 Thread Miguel Aleman
Yeah, I have and it works pefectly without any editing. - Original Message - From: Michael Shimmins To: [EMAIL PROTECTED] Sent: Monday, January 14, 2002 5:47 PM Subject: [hlcoders] .net and the HL SDK I was wondering if anyone has tried to compile the

[hlcoders] View models

2002-01-14 Thread Dave R. Meyers
Does anyone know if viewmodels are affected by the topcolor/bottom color command if palated correctly? What I am hopeing for is being able to make 1 viewmodel, that I can use in a team play style game, that will change colors to math the team color. Just makes life a bit easier I think. Dave

RE: [hlcoders] .net and the HL SDK

2002-01-14 Thread Kuja
How in gods name did you get it to work in .net? and why in gods name would you want to anyway! -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Miguel AlemanSent: Monday, January 14, 2002 7:21 PMTo: [EMAIL PROTECTED]Subject: Re: [hlcoders]

RE: [hlcoders] .net and the HL SDK

2002-01-14 Thread Michael Shimmins
EH?   Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of KujaSent: Tuesday, 15 January 2002 11:39 AMTo: [EMAIL PROTECTED]Subject: RE: [hlcoders] .net and the HL SDK How in god

Re: [hlcoders] View models

2002-01-14 Thread [DRP]Avatar-X
of course... note TFC's view models. -av "Dave R. Meyers" wrote: > Does anyone know if viewmodels are affected by the topcolor/bottom color > command if palated correctly? > > What I am hopeing for is being able to make 1 viewmodel, that I can use in a > team play style game, that will change c

Re: [hlcoders] .net and the HL SDK

2002-01-14 Thread Miguel Aleman
How: I loaded it.   Why: It's easier to program with. - Original Message - From: Michael Shimmins To: [EMAIL PROTECTED] Sent: Monday, January 14, 2002 7:30 PM Subject: RE: [hlcoders] .net and the HL SDK EH?   Michael Shimmins The Absconder Effect (

Re: [hlcoders] Hull3?

2002-01-14 Thread Jeff Fearn
I am still having trouble getting the hit boxes to work on players using hull 3. The models clip correctly but they are hard to shoot, bullets etc go right through them, or hit them in an unexpected location. Like shooting them in the groin results in a head shot!. Below is code we use: #define V

RE: [hlcoders] Hull3?

2002-01-14 Thread Ken Birdwell
You may have bugs with the animations that are being hidden by the gait sequence. As a test case, run your players with their gaitsequence always set to 0 and see where their model is draw. Where they are drawn is the location the server is using for traceline collisions. If these are radically