You may have bugs with the animations that are being hidden by the gait
sequence.  As a test case, run your players with their gaitsequence always
set to 0 and see where their model is draw.  Where they are drawn is the
location the server is using for traceline collisions.  If these are
radically different from where they appear when the gaitsequence is active,
you'll have problems.

-----Original Message-----
From: Jeff Fearn [mailto:[EMAIL PROTECTED]]
Sent: Monday, January 14, 2002 8:45 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Hull3?


I am still having trouble getting the hit boxes to work on players using
hull 3. The models clip correctly but they are hard to shoot, bullets etc go
right through them, or hit them in an unexpected location. Like shooting
them in the groin results in a head shot!. Below is code we use:

....
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