Re: [hlcoders] Ok Thanks for the help guys. New topic: Menu positions.

2002-02-24 Thread Cortex
What sort of menu ?? - Original Message - From: SmiLeY To: [EMAIL PROTECTED] Sent: Friday, February 22, 2002 6:55 PM Subject: [hlcoders] Ok Thanks for the help guys. New topic: Menu positions. How would i place a menu in the centre of the the screen or at the lower bottom like

Re: [hlcoders] Server Protocol for Half-Life

2002-02-24 Thread Cortex
Take a look at http://coding.valve-erc.com (new articles) I don't know if it's really what you look for, but it's a good reference anyhow :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Simon Rose To: [EMAIL PROTECTED] Sent: Saturday, February 23, 2002

Re: [hlcoders] Remote bots

2002-02-24 Thread Cortex
hmmm... I don't know if the code'll work but I did find a little bug... if(!strcmp(arg1, get_bot_password()) == 0)//(arg1!=get_bot_password()) strcmp returns 0 if the two strings are equal... So, in your example, the if block would be executed if the password is correct. So, you have to remove

RE: [hlcoders] Server Protocol for Half-Life

2002-02-24 Thread Simon Rose
Kuja, You are probably right. I was just wondering after the ping command in the network protocol. Simon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Kuja Sent: 24 February 2002 04:36 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Server Protocol for

Re: [hlcoders] server crash's with bots and clients

2002-02-24 Thread botman
If a client enters addbot into the console the server will crash. why would this happen? Are you running it under the debugger? That will tell you where it's crashing. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view

[hlcoders] liblist.gam and the hazard course

2002-02-24 Thread Kuja
I have a multiplayer mod, and I decided I want a hazard course. The course is well underway, but it seems that I can t get it to show up in the menu unless I set type to single in the liblist.gam. However, I do not want people starting new games, since it is a multiplayer mod. Is there some

Re: [hlcoders] liblist.gam and the hazard course

2002-02-24 Thread Oskar 'Zoot' Lindgren
look at the liblist.gam for cs - Original Message - From: Kuja [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, February 24, 2002 6:42 PM Subject: [hlcoders] liblist.gam and the hazard course I have a multiplayer mod, and I decided I want a hazard course. The course is well

Re: [hlcoders] liblist.gam and the hazard course

2002-02-24 Thread Deepak Manglani
CS has a training course and multiplayer only, here's their liblist.gam: game Counter-Strike url_info www.counter-strike.net url_dl version 1.3 size 18400 svonly 0 type multiplayer_only cldll 1 hlversion 1108 nomodels 1 nohimodel 1 mpentity info_player_start gamedll dlls\mp.dll

RE: [hlcoders] liblist.gam and the hazard course

2002-02-24 Thread Kuja
Is that retail cs or mod cs, anyway. I changed my liblist.gam, it now appears as such: game Digital Paintball url_info www.digitalpaintball.net url_dl version Beta 1 size 35282944 svonly 0 type multiplayer_only cldll 1 hlversion 1108 nomodels 1 nohimodel 1 mpentity info_paintball gamedll

Re: [hlcoders] liblist.gam and the hazard course

2002-02-24 Thread Deepak Manglani
mod cs and yes just noticed that the training camp button was disabled wasnt last time i looked that might have been cs1.1 tho :/ soz dpac. - Original Message - From: Kuja [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, February 24, 2002 6:38 PM Subject: RE: [hlcoders] liblist.gam

Re: [hlcoders] liblist.gam and the hazard course

2002-02-24 Thread leming
The CS guys never had the training map produced and released, so that map was never there, but from my experiences (those more experienced feel free to prove me wrong) you need to do some client-side changes for that main menu if you have a multiplayer mod and want the hazard course button there.

Re: [hlcoders] liblist.gam and the hazard course

2002-02-24 Thread Reedbeta
The details of turning on/off the new game and training map buttons are all in the engine where we can't modify them. What I would do is simply put multiplayer in for game type in the liblist.gam (not multiplayer_only which will disable new game and hazard course), then link both the new game

RE: [hlcoders] liblist.gam and the hazard course

2002-02-24 Thread Kuja
I'd rather not have to do that, can someone from VALVe comment? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Reedbeta Sent: Sunday, February 24, 2002 3:43 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] liblist.gam and the hazard course The details

[hlcoders] liblist.gam and the hazard course

2002-02-24 Thread Benjamin 'RirA' Rosenberger
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] And you could make the SP buttons invisible with photoshop or paint... But maybe also (I don't know) try to change the strings.lst...

RE: [hlcoders] liblist.gam and the hazard course

2002-02-24 Thread Kuja
users can still click even if its invisible. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Benjamin 'RirA' Rosenberger Sent: Sunday, February 24, 2002 4:41 PM To: HL Coders List Subject: [hlcoders] liblist.gam and the hazard course This is a

Re: [hlcoders] liblist.gam and the hazard course

2002-02-24 Thread Gareth Llewellyn
Why not just have the Single player maps as a Live Fire Hazard course? Just one or two maps with some baddies (func_tanks or whatever) that the player can mess with, that way they can still practise against live fire opponants. - Original Message - From: Kuja [EMAIL PROTECTED] To: [EMAIL

RE: [hlcoders] Argh!

2002-02-24 Thread Dynerman David M
And is CHalfLifeTeamplay defined wherever this class is declared? david -Original Message- From: Yacketta, Ronald [mailto:[EMAIL PROTECTED]] Sent: Sunday, February 24, 2002 5:38 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Argh! Okay, stupid basic C++ question *sigh* Why does this

Re: [hlcoders] Argh!

2002-02-24 Thread Miguel Aleman
You have to define the CHalfLifeTeamplay class before you can that class. So, whenever you have #include SgRoundRules.h you need to add #include teamplay_gamerules.h before it. - Original Message - From: Yacketta, Ronald [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, February 24,

RE: [hlcoders] Argh!

2002-02-24 Thread Yacketta, Ronald
ARGH! Stupid compilers ;) I had the includes in the file alright, but in the wrong order.. Like I said stupididty! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Miguel Aleman Sent: Sunday, February 24, 2002 6:44 PM To: [EMAIL PROTECTED] Subject: Re:

RE: [hlcoders] Argh!

2002-02-24 Thread Yacketta, Ronald
Even tried class CHalfLifeTeamplay; class CSgRoundRules : public CHalfLifeTeamplay { ... ... ... }; -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta, Ronald Sent: Sunday, February 24, 2002 6:51 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders]

Re: [hlcoders] Argh!

2002-02-24 Thread Jim Hunter
Is it possible that your header is being included by another file before this cpp file (for example another header?) Jim -Original Message- From: Yacketta, Ronald [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Date: Sunday, February 24, 2002 2:54 PM Subject: RE: [hlcoders]

RE: [hlcoders] liblist.gam and the hazard course

2002-02-24 Thread Kuja
Just while poking around with my options I happened to notice that nowhere does it say what font they used for btns_main. After some probing, I found it to be TREBUCHET MS BOLD 16 PT WITH CRISP AA ;). Just thought that might be useful. Still no word on how to get the hazard course in without

Re: [hlcoders] Argh!

2002-02-24 Thread klank
umm what are the posibbilities of two Jim Hunter's being on the same list -Jim - Original Message - From: Jim Hunter [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, February 24, 2002 8:06 PM Subject: Re: [hlcoders] Argh! Is it possible that your header is being included by

RE: [hlcoders] Argh!

2002-02-24 Thread Yacketta, Ronald
Got it :) Freaking vs .net combines the errors into a nice little window, not showign the exact error. I had several other files that were dependent upon the RoundRules and did not have the proper incudes Al well now :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [hlcoders] liblist.gam and the hazard course

2002-02-24 Thread [DRP]Avatar-X
No word? Several clear and better solutions have been offered here. The best one is simply to make a Live fire map that comes up when you click new game Just do that, and compromise... stop hoping for the perfect solution to fall into your lap in the form of a patch by valve. -av Kuja wrote:

Re: [hlcoders] Argh!

2002-02-24 Thread Jim Hunter
Jim Hunters unite! We will take over the list! - Original Message - From: klank [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, February 24, 2002 4:35 PM Subject: Re: [hlcoders] Argh! umm what are the posibbilities of two Jim Hunter's being on the same list -Jim -

RE: [hlcoders] Argh!

2002-02-24 Thread Dynerman David M
Amazing! I'm also named Jim Hunter! Oh wait, never mind. My name's David Dynerman. Sorry :\ david -Original Message- From: Jim Hunter [mailto:[EMAIL PROTECTED]] Sent: Monday, February 25, 2002 1:17 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Argh! Jim Hunters unite! We will

Re: [hlcoders] Argh!

2002-02-24 Thread [DRP]Avatar-X
I once knew a guy named Jim hunter... he posted on these forums about coding for HL. -av Dynerman David M wrote: Amazing! I'm also named Jim Hunter! Oh wait, never mind. My name's David Dynerman. Sorry :\ david -Original Message- From: Jim Hunter [mailto:[EMAIL PROTECTED]]

[hlcoders] LOL

2002-02-24 Thread SmiLeY
This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I used a windows api function in my botcode and i tried to compile it on linux lol. -- [ rolleyes.gif of type image/gif deleted ] -- ___ To