What sort of menu ??
- Original Message -
From: SmiLeY
To: [EMAIL PROTECTED]
Sent: Friday, February 22, 2002 6:55 PM
Subject: [hlcoders] Ok Thanks for the help guys. New topic: Menu positions.
How would i place a menu in the centre of the the screen or at the lower
bottom like
Take a look at http://coding.valve-erc.com (new articles)
I don't know if it's really what you look for, but
it's a good reference anyhow :)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Simon Rose
To: [EMAIL PROTECTED]
Sent: Saturday, February 23, 2002
hmmm... I don't know if the code'll work but I did find a little bug...
if(!strcmp(arg1, get_bot_password()) == 0)//(arg1!=get_bot_password())
strcmp returns 0 if the two strings are equal... So, in your example, the if
block would be
executed if the password is correct. So, you have to remove
Kuja,
You are probably right. I was just wondering after the ping command in the
network protocol.
Simon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Kuja
Sent: 24 February 2002 04:36
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Server Protocol for
If a client enters addbot into the console the server will crash.
why would this happen?
Are you running it under the debugger? That will tell you where it's crashing.
Jeffrey botman Broome
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I have a multiplayer mod, and I decided I want a hazard course. The course
is well underway, but it seems that I can t get it to show up in the menu
unless I set type to single in the liblist.gam. However, I do not want
people starting new games, since it is a multiplayer mod. Is there some
look at the liblist.gam for cs
- Original Message -
From: Kuja [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, February 24, 2002 6:42 PM
Subject: [hlcoders] liblist.gam and the hazard course
I have a multiplayer mod, and I decided I want a hazard course. The course
is well
CS has a training course and multiplayer only, here's their liblist.gam:
game Counter-Strike
url_info www.counter-strike.net
url_dl
version 1.3
size 18400
svonly 0
type multiplayer_only
cldll 1
hlversion 1108
nomodels 1
nohimodel 1
mpentity info_player_start
gamedll dlls\mp.dll
Is that retail cs or mod cs, anyway. I changed my liblist.gam, it now
appears as such:
game Digital Paintball
url_info www.digitalpaintball.net
url_dl
version Beta 1
size 35282944
svonly 0
type multiplayer_only
cldll 1
hlversion 1108
nomodels 1
nohimodel 1
mpentity info_paintball
gamedll
mod cs
and yes just noticed that the training camp button was disabled
wasnt last time i looked
that might have been cs1.1 tho :/
soz
dpac.
- Original Message -
From: Kuja [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, February 24, 2002 6:38 PM
Subject: RE: [hlcoders] liblist.gam
The CS guys never had the training map produced and released, so that map
was never there, but from my experiences (those more experienced feel free
to prove me wrong) you need to do some client-side changes for that main
menu if you have a multiplayer mod and want the hazard course button there.
The details of turning on/off the new game and training map buttons are all in
the engine where we can't modify them. What I would do is simply put
multiplayer in for game type in the liblist.gam (not multiplayer_only which
will disable new game and hazard course), then link both the new game
I'd rather not have to do that, can someone from VALVe comment?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Reedbeta
Sent: Sunday, February 24, 2002 3:43 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] liblist.gam and the hazard course
The details
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And you could make the SP buttons invisible with photoshop or paint...
But maybe also (I don't know) try to change the strings.lst...
users can still click even if its invisible.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Benjamin
'RirA' Rosenberger
Sent: Sunday, February 24, 2002 4:41 PM
To: HL Coders List
Subject: [hlcoders] liblist.gam and the hazard course
This is a
Why not just have the Single player maps as a Live Fire Hazard course? Just
one or two maps with some baddies (func_tanks or whatever) that the player
can mess with, that way they can still practise against live fire
opponants.
- Original Message -
From: Kuja [EMAIL PROTECTED]
To: [EMAIL
And is CHalfLifeTeamplay defined wherever this class is declared?
david
-Original Message-
From: Yacketta, Ronald [mailto:[EMAIL PROTECTED]]
Sent: Sunday, February 24, 2002 5:38 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Argh!
Okay, stupid basic C++ question *sigh*
Why does this
You have to define the CHalfLifeTeamplay class before you can that class.
So, whenever you have #include SgRoundRules.h you need to add #include
teamplay_gamerules.h before it.
- Original Message -
From: Yacketta, Ronald [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, February 24,
ARGH!
Stupid compilers ;)
I had the includes in the file alright, but in the wrong order..
Like I said stupididty!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Miguel
Aleman
Sent: Sunday, February 24, 2002 6:44 PM
To: [EMAIL PROTECTED]
Subject: Re:
Even tried
class CHalfLifeTeamplay;
class CSgRoundRules : public CHalfLifeTeamplay
{
...
...
...
};
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta,
Ronald
Sent: Sunday, February 24, 2002 6:51 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders]
Is it possible that your header is being included by another file before
this cpp file (for example another header?)
Jim
-Original Message-
From: Yacketta, Ronald [EMAIL PROTECTED]
To: [EMAIL PROTECTED] [EMAIL PROTECTED]
Date: Sunday, February 24, 2002 2:54 PM
Subject: RE: [hlcoders]
Just while poking around with my options I happened to notice that nowhere
does it say what font they used for btns_main. After some probing, I found
it to be TREBUCHET MS BOLD 16 PT WITH CRISP AA ;). Just thought that might
be useful. Still no word on how to get the hazard course in without
umm what are the posibbilities of two Jim Hunter's being on the same
list
-Jim
- Original Message -
From: Jim Hunter [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, February 24, 2002 8:06 PM
Subject: Re: [hlcoders] Argh!
Is it possible that your header is being included by
Got it :)
Freaking vs .net combines the errors into a nice little window, not
showign the exact error.
I had several other files that were dependent upon the RoundRules and
did not have the proper incudes
Al well now :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
No word?
Several clear and better solutions have been offered here.
The best one is simply to make a Live fire map that comes up when you click new
game
Just do that, and compromise... stop hoping for the perfect solution to fall into your
lap in the form of a patch by valve.
-av
Kuja wrote:
Jim Hunters unite! We will take over the list!
- Original Message -
From: klank [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, February 24, 2002 4:35 PM
Subject: Re: [hlcoders] Argh!
umm what are the posibbilities of two Jim Hunter's being on the same
list
-Jim
-
Amazing! I'm also named Jim Hunter!
Oh wait, never mind. My name's David Dynerman.
Sorry :\
david
-Original Message-
From: Jim Hunter [mailto:[EMAIL PROTECTED]]
Sent: Monday, February 25, 2002 1:17 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Argh!
Jim Hunters unite! We will
I once knew a guy named Jim hunter... he posted on these forums about coding for HL.
-av
Dynerman David M wrote:
Amazing! I'm also named Jim Hunter!
Oh wait, never mind. My name's David Dynerman.
Sorry :\
david
-Original Message-
From: Jim Hunter [mailto:[EMAIL PROTECTED]]
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I used a windows api function in my botcode and i tried to compile it on linux lol.
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