[hlcoders] svc_UpdateStringTable error?

2005-01-21 Thread Patrick Flanagan
When testing my mod online with other people, several people have reported seeing this error spamming in the console: Netchannel: failed reading message svc_UpdateStringTable from 129.21.135.32:27015. Netchannel: failed reading message svc_UpdateStringTable from 129.21.135.32:27015. Netchannel:

[hlcoders] Finding mod servers with the ingame browser

2005-01-21 Thread Patrick Flanagan
Previously, when testing my mod online, if someone was running a server with my mod and if I refreshed the ingame browser it would usually find that game automatically. Presumably this was based on the string returned by the gametype's description or dll description? I've noticed that with recent

[hlcoders] Forcing up a motd-panel

2005-01-21 Thread Thomas Stian Bergheim
-- Hey, I've been looking around the source-sdk for a while now, searching for a way to show a message like the motd to a client. All I've found are ways to send regular text-messages, but this is not what I want. Under hl1/metamod this was done pretty hackish.. Has anyone found an easy way to do

Re: [hlcoders] Modeling Made Easy.

2005-01-21 Thread Knifa
The only thing wrong with it is that it crashes all the time. Thanks I'm using it at the moment, its like ms paint, but you make a model from it! And its JAVA! w00t! Tei, you find the best stuff, and tell us about it, keep it up! --- Hasan Aljudy [EMAIL PROTECTED] wrote: wow .. this is awesome!

Re: [hlcoders] svc_UpdateStringTable error?

2005-01-21 Thread Patrick Flanagan
Nope, although I know a few people there. Why do you ask? On Fri, 21 Jan 2005 16:36:33 -0500, Josh [EMAIL PROTECTED] wrote: Off topic I know, but do u live in ohio? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Friday,

[hlcoders] Uploading from client?

2005-01-21 Thread Frank Weima
Hello, Is it possible to make a screenshot on a connected client and upload it to a server? If not, is there anything to make an upload from a file of the client? (just a made screenshot) Thanks in advance, Frank Weima ___ To unsubscribe, edit your

Re: [hlcoders] Uploading from client?

2005-01-21 Thread jeff broome
On Fri, 21 Jan 2005 23:40:11 +0100, Frank Weima [EMAIL PROTECTED] wrote: Hello, Is it possible to make a screenshot on a connected client and upload it to a server? If not, is there anything to make an upload from a file of the client? (just a made screenshot) It is if you are the one

Re: [hlcoders] Uploading from client?

2005-01-21 Thread Frank Weima
That's too bad because I was thinking to make it for CS:S on my server. How did the old Punkbuster it then? Was it the way clients had to use a program which took the screenshot and uploaded it? Like: program takes screenshot of screen uploads it to server ? - Original Message - From:

Re: [hlcoders] Uploading from client?

2005-01-21 Thread jeff broome
On Sat, 22 Jan 2005 00:05:25 +0100, Frank Weima [EMAIL PROTECTED] wrote: That's too bad because I was thinking to make it for CS:S on my server. How did the old Punkbuster it then? Was it the way clients had to use a program which took the screenshot and uploaded it? Like: program takes

[hlcoders] Re: Peeking

2005-01-21 Thread r00t 3:16
Ok I have figured out how to get the camera to roll slightly and slide the camera out slightly depending on which way they are leaning. When I peek I now roll the camera slightly and move the camera right / left slightly. What is the best way to transition the roll / slide movement together? For

Re: [hlcoders] Re: Peeking

2005-01-21 Thread Justin Harvey
You should pick up a book on basic 3D math, like '3D Math Primer' or the like. - Original Message - Ok I have figured out how to get the camera to roll slightly and slide the camera out slightly depending on which way they are leaning. When I peek I now roll the camera slightly and move

Re: [hlcoders] Re: Peeking

2005-01-21 Thread jeff broome
On Fri, 21 Jan 2005 19:08:13 -0600, Justin Harvey [EMAIL PROTECTED] wrote: You should pick up a book on basic 3D math, like '3D Math Primer' or the like. Yes. 3D math is good. You want to create an offset vector that is constantly lerping (use google.com to find lerp) between the original

Re: [hlcoders] Re: Peeking

2005-01-21 Thread r00t 3:16
Actually I just ordered that book from amazon yesterday :P I currently lean the correct way no matter which way I am looking using VectorMA using the Right Vector. (Which I believe is the cross product you are referring too)? In the code I have VectorMA( player-GetViewOffset(), (flPeekSeconds /

Re: [hlcoders] Modeling Made Easy.

2005-01-21 Thread Hasan Aljudy
also you might want to edit the .bat files and change jview to java On Fri, 21 Jan 2005 16:13:46 +, Knifa [EMAIL PROTECTED] wrote: The only thing wrong with it is that it crashes all the time. Thanks I'm using it at the moment, its like ms paint, but you make a model from it! And

[hlcoders] Adding Multiple VGUI Schemes.

2005-01-21 Thread Imperio59
I'm running into trouble with adding additional client schemes, essentially i'm trying to have one scheme per team to modify completely the look and feel of the VGUI elements every time you change teams. I made my own function to get the Scheme name based on wich team you currently are on, and

RE: [hlcoders] Adding Multiple VGUI Schemes.

2005-01-21 Thread Alfred Reynolds
You need to use LoadSchemeFromFile() to make the scheme available for panels, and you specify the friendly name for this scheme when it is loaded. See CBaseHudChat::CBaseHudChat() for an example. A whole new scheme may be overkill for simply altering colors, you could just define custom color