When testing my mod online with other people, several people have
reported seeing this error spamming in the console:
Netchannel: failed reading message svc_UpdateStringTable from
129.21.135.32:27015.
Netchannel: failed reading message svc_UpdateStringTable from
129.21.135.32:27015.
Netchannel:
Previously, when testing my mod online, if someone was running a
server with my mod and if I refreshed the ingame browser it would
usually find that game automatically. Presumably this was based on the
string returned by the gametype's description or dll description?
I've noticed that with recent
--
Hey,
I've been looking around the source-sdk for a while now, searching for a way
to show a message like the motd to a client. All I've found are ways to send
regular text-messages, but this is not what I want. Under hl1/metamod this
was done pretty hackish.. Has anyone found an easy way to do
The only thing wrong with it is that it crashes all the time.
Thanks
I'm using it at the moment, its like ms paint, but you
make a model from it!
And its JAVA! w00t!
Tei, you find the best stuff, and tell us about it,
keep it up!
--- Hasan Aljudy [EMAIL PROTECTED] wrote:
wow .. this is awesome!
Nope, although I know a few people there. Why do you ask?
On Fri, 21 Jan 2005 16:36:33 -0500, Josh [EMAIL PROTECTED] wrote:
Off topic I know, but do u live in ohio?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan
Sent: Friday,
Hello,
Is it possible to make a screenshot on a connected client and upload it to a
server?
If not, is there anything to make an upload from a file of the client? (just
a made screenshot)
Thanks in advance,
Frank Weima
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On Fri, 21 Jan 2005 23:40:11 +0100, Frank Weima [EMAIL PROTECTED] wrote:
Hello,
Is it possible to make a screenshot on a connected client and upload it to a
server?
If not, is there anything to make an upload from a file of the client? (just
a made screenshot)
It is if you are the one
That's too bad because I was thinking to make it for CS:S on my server.
How did the old Punkbuster it then?
Was it the way clients had to use a program which took the screenshot and
uploaded it?
Like: program takes screenshot of screen uploads it to server ?
- Original Message -
From:
On Sat, 22 Jan 2005 00:05:25 +0100, Frank Weima [EMAIL PROTECTED] wrote:
That's too bad because I was thinking to make it for CS:S on my server.
How did the old Punkbuster it then?
Was it the way clients had to use a program which took the screenshot and
uploaded it?
Like: program takes
Ok I have figured out how to get the camera to roll slightly and slide the
camera out slightly depending on which way they are leaning.
When I peek I now roll the camera slightly and move the camera right / left
slightly.
What is the best way to transition the roll / slide movement together?
For
You should pick up a book on basic 3D math, like '3D Math Primer' or the
like.
- Original Message -
Ok I have figured out how to get the camera to roll slightly and slide the
camera out slightly depending on which way they are leaning.
When I peek I now roll the camera slightly and move
On Fri, 21 Jan 2005 19:08:13 -0600, Justin Harvey [EMAIL PROTECTED] wrote:
You should pick up a book on basic 3D math, like '3D Math Primer' or the
like.
Yes. 3D math is good. You want to create an offset vector that is
constantly lerping (use google.com to find lerp) between the
original
Actually I just ordered that book from amazon yesterday :P
I currently lean the correct way no matter which way I am looking using
VectorMA using the Right Vector. (Which I believe is the cross product you
are referring too)? In the code I have
VectorMA( player-GetViewOffset(), (flPeekSeconds /
also you might want to edit the .bat files and change jview to java
On Fri, 21 Jan 2005 16:13:46 +, Knifa [EMAIL PROTECTED] wrote:
The only thing wrong with it is that it crashes all the time.
Thanks
I'm using it at the moment, its like ms paint, but you
make a model from it!
And
I'm running into trouble with adding additional client schemes,
essentially i'm trying to have one scheme per team to modify completely
the look and feel of the VGUI elements every time you change teams.
I made my own function to get the Scheme name based on wich team you
currently are on, and
You need to use LoadSchemeFromFile() to make the scheme available for
panels, and you specify the friendly name for this scheme when it is
loaded. See CBaseHudChat::CBaseHudChat() for an example. A whole new
scheme may be overkill for simply altering colors, you could just define
custom color
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