[hlcoders] Predicted PoseParameters?

2006-04-25 Thread Maurino Berry
I've recently coded some remote controlled turrets and I'm now working on clientside prediction. Setting the poseparameters on the client seems to work however using GetAttachment() on the client seems to still return the servers recognized position of the attachments, therefore the 'camera'

RE: [hlcoders] vgui_controls.lib -- size

2006-04-25 Thread Tony \omega\ Sergi
It doesn't matter. It was re-linking like that automatically. Furthermore, turning it off produced a lib almost identical in size to what valve released with the SDK, and I would prefer not to have a 15mb client dll in release, for something so minor. -- -- omega Heroes of Excelsior

[hlcoders] Can't move when in spectator move.

2006-04-25 Thread Vicent Marti
-- [ Picked text/plain from multipart/alternative ] The facts: Spectator mode when I join the spectator team works flawlessly, but when I start playing my mod and die, the spectator camera gets stuck on my corpse and won't let me move at all. I can change spectator mode, even to first person view,

Re: [hlcoders] Predicted PoseParameters?

2006-04-25 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] you can just move the poseparameter the same amount the same amount as the server...that way the player can hold off lag for the next server update (synced parameters) -- ts2do -- ___ To unsubscribe,

Re: [hlcoders] Can't move when in spectator move.

2006-04-25 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] I don't think it's a problem of the dead flags (though I have had issues working with them in the past), but simply that spectator is not fully implemented in the SDK. On 4/25/06, Vicent Marti [EMAIL PROTECTED] wrote: -- [ Picked text/plain

Re: [hlcoders] Can't move when in spectator move.

2006-04-25 Thread Nick
-- [ Picked text/plain from multipart/alternative ] I still can't understand why spectator isn't fully implimented in the sdk... On 4/25/06, Skillet [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I don't think it's a problem of the dead flags (though I have had

Re: [hlcoders] Predicted PoseParameters?

2006-04-25 Thread Maurino Berry
I don't think you understood the question, but thanks. From: Aaron Schiff [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Predicted PoseParameters? Date: Tue, 25 Apr 2006 16:03:45 -0500 -- [ Picked text/plain from

Re: [hlcoders] Predicted PoseParameters?

2006-04-25 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] Sorry...check out weapon_ar2...I think it has poseparameter prediction -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Can't move when in spectator move.

2006-04-25 Thread bloodykenny
I fixed this prior to creating http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List so I never posted a good patch for it, but yea you had to set the spectator to alive or it couldn't move. At 2006/04/25 06:24 PM, Nick wrote: -- [ Picked text/plain from multipart/alternative ] I still

[hlcoders] Is there an easy way to get an entity list client side?

2006-04-25 Thread Tim Holt
I would like to get an entity list for a client HUD element, ideally calling something like FindEntityByClassnameWithin on the client side. The problem is, this is a server side thingey, so no luck. Any advice on a clean way to do this? The console cl_showents command seems like it would be a

Re: [hlcoders] Is there an easy way to get an entity list client side?

2006-04-25 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] Is this for specific types of entities? For BG2 I was using messages to change hud data, Tjoppen used this instead // Global list of client side team entities CUtlVector C_Flag * g_Flags;

Re: [hlcoders] Is there an easy way to get an entity list client side?

2006-04-25 Thread Tim Holt
I was looking at that code actually. Ideally I'd like a solution that let me query any kind of entity but I could probably live with specific ones. Quoting Jason Houston [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Is this for specific types of entities? For BG2 I

Re: [hlcoders] Is there an easy way to get an entity list client side?

2006-04-25 Thread Scott Loyd
-- [ Picked text/plain from multipart/alternative ] ClientEntityList() cliententitylist.cpp/.h On 4/25/06, Tim Holt [EMAIL PROTECTED] wrote: I would like to get an entity list for a client HUD element, ideally calling something like FindEntityByClassnameWithin on the client side. The