Re: [hlcoders] Cwaterbullet Source SDK scratch

2008-04-12 Thread Emiel Regis
You need to add a proper client class and a matching RecvTable too. On Sat, 12 Apr 2008 03:13:01 +0200, Marshall [EMAIL PROTECTED] wrote: Hello all, I have run into a problem when creating a mod from the source scratch. It compiles successfully and there were no fixes or anything I

Re: [hlcoders] help !!

2008-04-12 Thread steven belmans
nope nothing happenedoo well i screw around with it some more how knows maybe i will get lucky Date: Fri, 11 Apr 2008 23:03:03 -0400 From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] help !! You also need to add tier0.lib, tier1.lib, vsdtlib.lib,

Re: [hlcoders] Cwaterbullet Source SDK scratch

2008-04-12 Thread ncl
All I did was go to the server project and delete those classes. You don't need them. On Fri, Apr 11, 2008 at 11:50 PM, Emiel Regis [EMAIL PROTECTED] wrote: You need to add a proper client class and a matching RecvTable too. On Sat, 12 Apr 2008 03:13:01 +0200, Marshall [EMAIL PROTECTED]

[hlcoders] Spam

2008-04-12 Thread Dominik Tugend
http://www.list.org/mailman-admin/node10.html I think anonymous_list should be realy considered (sadly it can't be set by the list user himself as far as I know), even if it has some downsides. I am not sure, but spambots might havrest this list and use complete mailheaders to imposter people

Re: [hlcoders] Spam

2008-04-12 Thread Tony omega Sergi
and what is this spam that you are referring to? -Tony On Sat, Apr 12, 2008 at 6:47 PM, Dominik Tugend [EMAIL PROTECTED] wrote: http://www.list.org/mailman-admin/node10.html I think anonymous_list should be realy considered (sadly it can't be set by the list user himself as far as I know),

Re: [hlcoders] Spam

2008-04-12 Thread Dominik Tugend
Here is the data part of a randomly picked example that did not make it through the filters, with the spam removed and some (but not all) parts anonymized (as you can see the target server refused to deliver the faked message I never sent and sent it back to my address): Failed

Re: [hlcoders] Spam

2008-04-12 Thread Tony omega Sergi
Ah, okay. Cuz we didn't get anything from you, and I read your email and the only words that popped into my head were .. Well that's random. lol. -Tony On Sat, Apr 12, 2008 at 7:56 PM, Dominik Tugend [EMAIL PROTECTED] wrote: Here is the data part of a randomly picked example that did not make

Re: [hlcoders] Proper mod versioning?

2008-04-12 Thread bloodykenny
Well Valve dodges the issue entirely because Steam enforces client updates prior to the client HL2 even being launched. If there was no client/server mod version identification system implemented, then simplified third-party integration with Steam would be a solution. Jeremy wrote: -- [

Re: [hlcoders] Proper mod versioning?

2008-04-12 Thread Garry Newman
Hah, was that message stuck in your outbox for a few months? garry On Sun, Apr 13, 2008 at 1:15 AM, [EMAIL PROTECTED] wrote: Well Valve dodges the issue entirely because Steam enforces client updates prior to the client HL2 even being launched. If there was no client/server mod version

[hlcoders] Crashing an npc_helicopter

2008-04-12 Thread Some Person
Hi, Trying to crash a helicopter into a billboard (func_brush with solidity set to never solid). Helicopter approaches (on a path track--that goes through the billboard) slows down, and turns away. We want it to just plow right into the billboard. It's too smart, I guess. How is this

Re: [hlcoders] Crashing an npc_helicopter

2008-04-12 Thread Cory de La Torre
Try setting the Flag: 'Do not avoid obstacles.' On Sat, Apr 12, 2008 at 5:54 PM, Some Person [EMAIL PROTECTED] wrote: Hi, Trying to crash a helicopter into a billboard (func_brush with solidity set to never solid). Helicopter approaches (on a path track--that goes through the billboard)

Re: [hlcoders] Crashing an npc_helicopter

2008-04-12 Thread Some Person
Hi, Thank you for your response. There's a flag Ignore avoid spheres+boxes for npc_helicopter... but I don't see Do not avoid obstacles. That flag Ignore avoid didn't seem to work. Chad Date: Sat, 12 Apr 2008 18:03:39 -0700 From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com

Re: [hlcoders] Crashing an npc_helicopter

2008-04-12 Thread Cory de La Torre
Hmmm oddly he might be acting like this due to the path going right through the Brush itself. One of the things you can do is maybe use a scripted sequence, and have it take over his AI, and override it. By doing this, you might be able to very well have him continue through a path without

Re: [hlcoders] Spam

2008-04-12 Thread Nick
Spam is bad, please give me every email address you know, and I will try to find a solution to this problem. Please ensure the list is easily parsed also kthx. On Sat, Apr 12, 2008 at 7:07 PM, Tony omega Sergi [EMAIL PROTECTED] wrote: Ah, okay. Cuz we didn't get anything from you, and I read

Re: [hlcoders] Proper mod versioning?

2008-04-12 Thread Nick
No he just thought it would be a good idea to bump an inactive thread because obviously if valve didn't give a crap the first time, maybe after 6 months they might change their minds. On Sat, Apr 12, 2008 at 7:38 PM, Garry Newman [EMAIL PROTECTED] wrote: Hah, was that message stuck in your

Re: [hlcoders] Crashing an npc_helicopter

2008-04-12 Thread Some Person
Have tried Scripted Sequences, and they don't seem to work. Have put in info_air_nodes, and they don't seem to help. The helicopter will follow the path_track until it gets close to the billboard, and then it backs away. Thanks anyway. Still looking for a way to do this :/ Chad Date:

Re: [hlcoders] help !!

2008-04-12 Thread Olly
List the libs that you have included. BTW Your mail client is Fubaring this thread lol On 12/04/2008, steven belmans [EMAIL PROTECTED] wrote: nope nothing happenedoo well i screw around with it some more how knows maybe i will get lucky Date: Fri, 11 Apr 2008 23:03:03 -0400 From:

Re: [hlcoders] Proper mod versioning?

2008-04-12 Thread Tobias Kammersgaard
/Facepalm. On 13/04/2008, Nick [EMAIL PROTECTED] wrote: No he just thought it would be a good idea to bump an inactive thread because obviously if valve didn't give a crap the first time, maybe after 6 months they might change their minds. On Sat, Apr 12, 2008 at 7:38 PM, Garry Newman

Re: [hlcoders] Crashing an npc_helicopter

2008-04-12 Thread Marshall
try making the the billboard a func_breakable and having a trigger before the billboard that breaks it so when the helicopter triggers it destroys the billboard, and clears the helicopters path so the ai doesn't see anything blocking it, idk if this will work buts its worth a try imo :P