Hmmm oddly he might be acting like this due to the path going right through
the Brush itself. One of the things you can do is maybe use a scripted
sequence, and have it take over his AI, and override it. By doing this, you
might be able to very well have him continue through a path without avoiding
a obstacle. Sadly I've not worked much with Helicopters, so I might not be
as of much help to you. Sorry for that.

On Sat, Apr 12, 2008 at 6:17 PM, Some Person <[EMAIL PROTECTED]> wrote:

>
> Hi,
>
> Thank you for your response.
>
> There's a flag "Ignore avoid spheres+boxes" for npc_helicopter... but I
> don't see "Do not avoid obstacles".
>
> That flag "Ignore avoid" didn't seem to work.
>
>
> Chad
>
> > Date: Sat, 12 Apr 2008 18:03:39 -0700
> > From: [EMAIL PROTECTED]
> > To: [email protected]
> > Subject: Re: [hlcoders] Crashing an npc_helicopter
> >
> > Try setting the Flag: 'Do not avoid obstacles.'
> >
> > On Sat, Apr 12, 2008 at 5:54 PM, Some Person <[EMAIL PROTECTED]>
> wrote:
> >
> > >
> > > Hi,
> > >
> > >
> > > Trying to crash a helicopter into a billboard (func_brush with
> solidity
> > > set to never solid).
> > >
> > > Helicopter approaches (on a path track--that goes through the
> billboard)
> > > slows down, and turns away.
> > >
> > > We want it to just plow right into the billboard. It's too smart, I
> guess.
> > >
> > >
> > > How is this done?
> > >
> > > Thanks
> > >
> > >
> > > Chad
> > >
> > > _________________________________________________________________
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> > >
> > >
> >
> >
> > --
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