Have tried Scripted Sequences, and they don't seem to work.

Have put in info_air_nodes, and they don't seem to help.

The helicopter will follow the path_track until it gets close to the billboard, 
and then it backs away.

Thanks anyway. 

Still looking for a way to do this :/


Chad

> Date: Sat, 12 Apr 2008 18:22:12 -0700
> From: [EMAIL PROTECTED]
> To: [email protected]
> Subject: Re: [hlcoders] Crashing an npc_helicopter
> 
> Hmmm oddly he might be acting like this due to the path going right through
> the Brush itself. One of the things you can do is maybe use a scripted
> sequence, and have it take over his AI, and override it. By doing this, you
> might be able to very well have him continue through a path without avoiding
> a obstacle. Sadly I've not worked much with Helicopters, so I might not be
> as of much help to you. Sorry for that.
> 
> On Sat, Apr 12, 2008 at 6:17 PM, Some Person <[EMAIL PROTECTED]> wrote:
> 
> >
> > Hi,
> >
> > Thank you for your response.
> >
> > There's a flag "Ignore avoid spheres+boxes" for npc_helicopter... but I
> > don't see "Do not avoid obstacles".
> >
> > That flag "Ignore avoid" didn't seem to work.
> >
> >
> > Chad
> >
> > > Date: Sat, 12 Apr 2008 18:03:39 -0700
> > > From: [EMAIL PROTECTED]
> > > To: [email protected]
> > > Subject: Re: [hlcoders] Crashing an npc_helicopter
> > >
> > > Try setting the Flag: 'Do not avoid obstacles.'
> > >
> > > On Sat, Apr 12, 2008 at 5:54 PM, Some Person <[EMAIL PROTECTED]>
> > wrote:
> > >
> > > >
> > > > Hi,
> > > >
> > > >
> > > > Trying to crash a helicopter into a billboard (func_brush with
> > solidity
> > > > set to never solid).
> > > >
> > > > Helicopter approaches (on a path track--that goes through the
> > billboard)
> > > > slows down, and turns away.
> > > >
> > > > We want it to just plow right into the billboard. It's too smart, I
> > guess.
> > > >
> > > >
> > > > How is this done?
> > > >
> > > > Thanks
> > > >
> > > >
> > > > Chad
> > > >
> > > > _________________________________________________________________
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> > > >
> > >
> > >
> > > --
> > > Gear Dev
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> 
> 
> -- 
> Gear Dev
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