[hlcoders] (no subject)

2010-04-16 Thread Brent Lewis
I'm sorry, it was an honest mistake. However, this newsgroup has proven a useless annoyance to me many times in the past. Adios. Date: Wed, 14 Apr 2010 21:07:01 +0100 From: t_edwa...@btinternet.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source Profiling

Re: [hlcoders] (no subject)

2010-04-16 Thread David Kraeutmann
Ragequit. At it's best... SCNR. On a more serious note: I guess you'd have to look at the VGUI code to see how/when the mouse cursor is disabled by the engine/vgui controls. I'm sure the mouse cursor is shown in empires when viewing the scoreboard, I could take a look at it. On 4/16/10, Brent

Re: [hlcoders] (no subject)

2010-04-16 Thread Tony omega Sergi
it's in one of the in_ files in the client. i forget offhand right now. decides if the mouse is visible or not. i -think- in_main. if you find in files for mouse you will find it anyway. -Tony On Fri, Apr 16, 2010 at 9:11 PM, David Kraeutmann da...@davidkra.netwrote: Ragequit. At it's best...

Re: [hlcoders] (no subject)

2010-04-16 Thread Ryan Sheffer
I think the reason a lot of people including myself don't respond to some of these questions is because they are rather easy problems that we can't think of the exact code off the top of our heads. I personally wont reply unless I know exactly were to look, and I am to lazy to open the code and