I think the reason a lot of people including myself don't respond to some of
these questions is because they are rather easy problems that we can't think
of the exact code off the top of our heads. I personally wont reply unless I
know exactly were to look, and I am to lazy to open the code and look for
it. ;)
The guy should have found it by now, and if he hadn't, then I would suggest
he get better with the SDK or even C++ in general before moving on to more
complicated tasks. Not implying that making the mouse pointer visible is a
hard task. :p

On Fri, Apr 16, 2010 at 6:40 PM, Tony "omega" Sergi <omegal...@gmail.com>wrote:

> it's in one of the in_ files in the client. i forget offhand right now.
> decides if the mouse is visible or not.
> i -think- in_main.
> if you find in files for "mouse" you will find it anyway.
> -Tony
>
>
> On Fri, Apr 16, 2010 at 9:11 PM, David Kraeutmann <da...@davidkra.net
> >wrote:
>
> > Ragequit. At it's best...
> >
> >
> > SCNR.
> >
> > On a more serious note: I guess you'd have to look at the VGUI code to
> > see how/when the mouse cursor is disabled by the engine/vgui controls.
> > I'm sure the mouse cursor is shown in empires when viewing the
> > scoreboard, I could take a look at it.
> >
> >
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-- 
~Ryan ( skidz )
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